Pirate Plunder
A free live quiz game for the classroom
A team game for the whole class. Two crews sail a map of 15 islands and answer questions to claim them.
The class board during a game of Pirate Plunder.
How a round plays
- The class splits into two crews as pupils join.
- A pupil sails to an island. When they dock, a question opens.
- A right answer claims, weakens or strengthens the island. A wrong answer while attacking an enemy island sends the ship home.
- Islands pay gold to their crew every few seconds. The crew with more gold when time runs out wins.
On the board: The island map with every ship, who holds each island, and both crews' scores.
Who it suits
- Best for
- Teams
- Levels
- Any set from KS3 to A-level
- Class size
- Two teams, up to 40 pupils
- Length
- Plays best at 5 to 7 minutes
- Questions
- Multiple choice, true/false, fill the gap, matching and short answer. Pictures in questions and answers.
- Joining
- Pupils join at subjecthub.co.uk/play with a code. No pupil accounts.
Two crews, balanced as pupils join.
Free for teachers
Any teacher can host Pirate Plunder free, as often as they like, for up to 40 pupils. The free plan covers the KS3 Computing and GCSE Computer Science sets.
A-level and the other subjects come with a school package.
Host this game free (Pirate Plunder)

