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Fundamentals of Data Structures quiz games for A-Level Computer Science

11 live games for A-Level Computer Science, 162 questions. Preview every question free. Hosting A-Level Computer Science sets comes with a school package.

Fundamentals of Data Structures for AQA A-Level Computer Science: 11 ready-made live quiz games, 162 questions in all.

The questions cover Tree traversal, Queues, Circular queues, 2D arrays, Stacks and Trees.

There are 5 practice sets, 4 picture rounds and 2 quickfire rounds. Question types: 132 multiple choice, 29 true or false and 1 matching. 70 questions have a picture.

Preview every set here. Hosting A-Level Computer Science sets comes with a school package, from £150 a year for the whole school.

The gamesEach set is a fixed list of questions. Open a preview to see a few of them.

Quickfire: Fundamentals of Data Structures

A-level15 questions· Warm-up

Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    A queue follows which principle?

    LIFO (Last In First Out)FIFO (First In First Out)FILO (First In Last Out)Random access
  2. 2

    True or false?

    A leaf node has no children.
  3. 3

    Which pair of operations is used with a stack?

    Append and removeEnqueue and dequeuePush and popInsert and delete

+ 12 more questions in the game.

Practice

Fundamentals of Data Structures: Trees

A-level15 questions· Core

Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    True or false?

    In a rooted tree, more than one node is allowed to have no parent.
  2. 2

    True or false?

    An in-order traversal of a BST produces the values in ascending sorted order.
  3. 3

    Stacks: true or false?

    The 'peek' operation returns the top item without removing it from the stack.

+ 12 more questions in the game.

Quickfire: Data structures

A-level15 questions· Warm-up· all pictures

Plays in 13 of 17 game modes, including Gold Rush, Big Catch and Fossil Hunt.

Preview 3 sample questions
  1. 1
    A 2D array grid of 3 rows and 4 columns, numbered from 0

    Picture: Forge Class Software Ltd

    In this 2D array, where is the value 27?

    row 0, column 2row 3, column 1row 2, column 1row 2, column 0
  2. 2
    A 2D array grid of 3 rows and 3 columns, numbered from 0

    Picture: Forge Class Software Ltd

    In this 2D array, where is the value 59?

    row 0, column 2row 2, column 1row 3, column 1row 2, column 0
  3. 3
    A 2D array grid of 3 rows and 4 columns, numbered from 0

    Picture: Forge Class Software Ltd

    In this 2D array, where is the value 52?

    row 1, column 0row 0, column 1row 1, column 2row 0, column 2

+ 12 more questions in the game.

Picture round: 2D arrays

A-level13 questions· Core· all pictures

Plays in 13 of 17 game modes, including Gold Rush, Big Catch and Fossil Hunt.

Preview 3 sample questions
  1. 1
    A 2D array grid of 3 rows and 4 columns, numbered from 0

    Picture: Forge Class Software Ltd

    True or false?

    In this 2D array, grid[2][3] holds 27. (grid[row][column])
  2. 2
    A 2D array grid of 4 rows and 3 columns, numbered from 0

    Picture: Forge Class Software Ltd

    The 2D array grid is shown. What is grid[1][2]? (grid[row][column])

    4445319
  3. 3
    A 2D array grid of 3 rows and 4 columns, numbered from 0

    Picture: Forge Class Software Ltd

    The 2D array grid is shown. What is grid[2][1]? (grid[row][column])

    50551836

+ 10 more questions in the game.

Practice

Fundamentals of Data Structures: Circular queues

A-level15 questions· Core

Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    Circular queue, slots 0 to 4: front = 2, rear = 2. 1 item is removed. What is front now?

    3421
  2. 2

    Circular queue, slots 0 to 4: front = 2, rear = 3. 1 item is removed. What is front now?

    1043
  3. 3

    Circular queue, slots 0 to 5: front = 5, rear = 2. 1 item is added. What is rear now?

    4253

+ 12 more questions in the game.

Practice

Fundamentals of Data Structures: Circular queues, set 2

A-level15 questions· Core

Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    Circular queue, slots 0 to 7: front = 7, rear = 1. 2 items are removed. What is front now?

    9512
  2. 2

    Circular queue, slots 0 to 7: front = 5, rear = 0. 3 items are removed. What is front now?

    8012
  3. 3

    Circular queue, slots 0 to 4: front = 3, rear = 4. 1 item is removed. What is front now?

    1240

+ 12 more questions in the game.

Practice

Fundamentals of Data Structures: Queues

A-level15 questions· Core

Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    An empty queue. Then: enqueue 25, dequeue, enqueue 3, enqueue 22, enqueue 18. What is at the front?

    2218325
  2. 2

    An empty queue. Then: enqueue 20, enqueue 22, enqueue 14, dequeue, enqueue 6. What is at the front?

    2214620
  3. 3

    An empty queue. Then: enqueue 20, enqueue 18, enqueue 11, dequeue, enqueue 26. What is at the front?

    18112026

+ 12 more questions in the game.

Practice

Fundamentals of Data Structures: Queues, set 2

A-level14 questions· Core

Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    An empty queue. Then: enqueue 20, enqueue 9, dequeue, enqueue 23, enqueue 30. What is at the front?

    2030923
  2. 2

    An empty queue. Then: enqueue 8, enqueue 24, enqueue 29, dequeue, enqueue 13. What is at the front?

    8242913
  3. 3

    An empty queue. Then: enqueue 14, enqueue 19, enqueue 15, dequeue. What does it hold, front to back?

    14, 19, 1515, 1919, 1514, 19

+ 11 more questions in the game.

Picture round: Stacks

A-level15 questions· Core· 12 pictures

Plays in 13 of 17 game modes, including Gold Rush, Big Catch and Fossil Hunt.

Preview 3 sample questions
  1. 1
    A stack holding 3 items

    Picture: Forge Class Software Ltd

    This stack is shown. Then: push 10, pop, pop, push 18. What is the top item?

    8191018
  2. 2
    A stack holding 3 items

    Picture: Forge Class Software Ltd

    This stack is shown. Then: push 30, pop, pop, push 21. What is the top item?

    3021118
  3. 3
    A stack holding 2 items

    Picture: Forge Class Software Ltd

    This stack is shown. Then: push 25, pop, push 5. Which value does the last pop return?

    5252923

+ 12 more questions in the game.

Picture round: Tree traversal

A-level15 questions· Core· all pictures

Plays in 13 of 17 game modes, including Gold Rush, Big Catch and Fossil Hunt.

Preview 3 sample questions
  1. 1
    A binary tree with 5 nodes

    Picture: Forge Class Software Ltd

    What is the in-order traversal of this binary tree?

    B, R, P, G, HG, R, B, P, HB, P, R, H, GG, R, H, B, P
  2. 2
    A binary tree with 6 nodes

    Picture: Forge Class Software Ltd

    What is the post-order traversal of this binary tree?

    S, G, R, P, E, CS, G, R, P, C, EG, S, P, C, R, EG, C, P, E, R, S
  3. 3
    A binary tree with 6 nodes

    Picture: Forge Class Software Ltd

    What is the in-order traversal of this binary tree?

    S, G, R, P, C, EG, S, P, C, R, EG, C, P, E, R, SS, G, R, P, E, C

+ 12 more questions in the game.

Picture round: Tree traversal, set 2

A-level15 questions· Core· all pictures

Plays in 13 of 17 game modes, including Gold Rush, Big Catch and Fossil Hunt.

Preview 3 sample questions
  1. 1
    A binary tree with 7 nodes

    Picture: Forge Class Software Ltd

    What is the pre-order traversal of this binary tree?

    D, F, A, M, G, S, TT, A, S, D, F, G, MT, A, D, F, S, G, MD, A, F, T, S, M, G
  2. 2
    A binary tree with 5 nodes

    Picture: Forge Class Software Ltd

    In a post-order traversal of this tree, which node is visited fourth?

    1274053
  3. 3
    A binary tree with 7 nodes

    Picture: Forge Class Software Ltd

    In a post-order traversal of this tree, which node is visited fourth?

    RKTG

+ 12 more questions in the game.

How hosting works

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  2. Put the join code on the board. Pupils join at subjecthub.co.uk/play on a phone or laptop. They need no account.
  3. Play for 1 to 7 minutes. You choose the length before you start.

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