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Unit 2 E: Programme design quiz games for BTEC National Sport

5 live games for BTEC National Sport, 75 questions. Preview every question free. Hosting BTEC National Sport sets comes with a school package.

Unit 2 E: Programme design for Pearson BTEC BTEC National Sport: 5 ready-made live quiz games, 75 questions in all.

The questions cover Principles of training, Exercise intensity, Goal setting, Programme design, Periodisation and Programme design and SMARTER goals.

There are 3 practice sets, 1 quickfire round and 1 key words set. Question types: 41 multiple choice, 19 true or false, 8 fill the gap and 7 matching.

Preview every set here. Hosting BTEC National Sport sets comes with a school package, from £150 a year for the whole school.

The gamesEach set is a fixed list of questions. Open a preview to see a few of them.

Quickfire: E: Programme design

A-level15 questions· Warm-up

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    Which planning cycle is normally the shortest?

    TaperingMacrocycleMesocycleMicrocycle
  2. 2

    What is meant by adaptation to training?

    Changing the training programmeChoosing a different sportLosing fitness through restThe body's response to training
  3. 3

    What is meant by resting heart rate?

    Beats per minute straight after exerciseBeats per minute when fully at restHighest beats per minute possibleHeart rate halfway through a session

+ 12 more questions in the game.

Key words: E: Programme design

A-level15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    What does Time-phased mean in an OCR SMART target?

    It is written in a logIt is repeated every weekIt uses a heart rate zoneIt has a set timescale or deadline
  2. 2

    Which term describes a target that can be checked with a number?

    MeasurableSpecificAchievableTime-phased
  3. 3

    What is the name given to continuing to train despite setbacks?

    MonitoringAnxietyArousalPersistence

+ 12 more questions in the game.

Practice

E: Programme design: Goal setting

A-level15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    Why does a performer record results against a target?

    To turn the target into an outcome goalTo make the target impossible to changeTo remove the deadline from the targetTo check progress and adjust the target
  2. 2

    True or false: Process goals are fully within the performer's own control.

    Process goals are fully within the performer's own control.
  3. 3

    True or false: Goal setting works best when targets have no deadline.

    Goal setting works best when targets have no deadline.

+ 12 more questions in the game.

Practice

E: Programme design: Principles of training

A-level15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    A marathon runner trains only by swimming. Which principle is being ignored?

    Rest and recoverySpecificityReversibilityTapering
  2. 2

    Which change applies the principle of progressive overload?

    Keeping the same load for a yearRaising the load slightly each weekDoing a different activity every weekResting for a week after a match
  3. 3

    True or false: A mesocycle is shorter than a microcycle.

    A mesocycle is shorter than a microcycle.

+ 12 more questions in the game.

Practice

E: Programme design: Exercise intensity

A-level15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    Which is a limitation of the Borg RPE scale?

    It can only be used for strength trainingRatings are affected by mood and fatigueIt needs a laboratory to useIt gives an exact heart rate in bpm
  2. 2

    A weightlifter plans heavy squat sets. Which measure should set the intensity?

    Minutes of continuous workPercentage of her 1RMPercentage of her maximum heart ratePercentage of her heart rate reserve
  3. 3

    True or false: the Karvonen method uses the performer's resting heart rate.

    the Karvonen method uses the performer's resting heart rate.

+ 12 more questions in the game.

How hosting works

  1. Pick a set and a game mode. The questions stay the same; the game changes.
  2. Put the join code on the board. Pupils join at subjecthub.co.uk/play on a phone or laptop. They need no account.
  3. Play for 1 to 7 minutes. You choose the length before you start.

Preview every set free. Hosting these sets comes with a school package. See pricing

See how each game mode plays →

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