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What Makes a Good App?

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This worksheet marks itself

Set it as homework or classwork and every answer is marked as pupils go, with feedback on what they got wrong. The scores go straight into your mark book, so you can see who needs help before the next lesson.

  • 6 questions
  • 17 marks
  • about 25 minutes
  • marked instantly

Question types: multiple choice, true or false, matching, fill the gap, multi-part.

Try one from this worksheet

Every app has a purpose. A calculator app is best classified under which purpose category?

Pick an answer: it's marked straight away, just as your pupils would see it.

About this resource

Explore the purpose and target audience of apps, key UI/UX design principles, and how to decompose an app into screens, components and rules.

11 slides.

Lesson outline

  1. What Is an App?
  2. Target Audience
  3. UI/UX Principles
  4. Colour & Contrast
  5. Decomposition
  6. An App Is Just a Tappable Algorithm
  7. Spot the Problem
  8. App Analysis Task
  9. Plenary — Back to Our Objectives
Unit bundleMobile App Development
Part of: Mobile App Development: the whole unitEvery resource in the unit in one zip.

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