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Guidance and feedback quiz games for GCSE PE (Edexcel)

5 live games for GCSE PE (Edexcel), 75 questions. Preview every question free. Hosting GCSE PE (Edexcel) sets comes with a school package.

Guidance and feedback for GCSE PE (Edexcel): 5 ready-made live quiz games, 75 questions in all.

The questions cover Guidance, Feedback, Using data in PE, Types of feedback and feedback data and Types of guidance.

There are 3 practice sets, 1 quickfire round and 1 key words set. Question types: 37 multiple choice, 23 true or false, 9 fill the gap and 6 matching.

Preview every set here. Hosting GCSE PE (Edexcel) sets comes with a school package, from £150 a year for the whole school.

The gamesEach set is a fixed list of questions. Open a preview to see a few of them.

Quickfire: Guidance and feedback

GCSE15 questions· Warm-up

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    What is a demonstration?

    Showing the movement for the learner to copyTelling the learner what went wrongHolding the learner's limbs through the moveFitting a float or harness
  2. 2

    What is meant by verbal guidance?

    Comments given after the attemptMoving the performer's limbsInstructions or cues spoken to the performerShowing the skill on video
  3. 3

    What is meant by manual guidance?

    Calling instructions from the sideReading from a coaching manualPhysically supporting or moving the performer's bodyShowing a picture of the skill

+ 12 more questions in the game.

Key words: Guidance and feedback

GCSE15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    Which term describes the difference between the highest and lowest scores?

    RangeMedianMeanTrend
  2. 2

    Which term describes data collected first-hand by the performer or coach?

    Qualitative dataNormative dataPrimary dataSecondary data
  3. 3

    Which term describes the middle value when scores are put in order?

    MeanMedianModeRange

+ 12 more questions in the game.

Practice

Guidance and feedback: Using data in PE

GCSE15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    True or false: Qualitative data is always recorded as a number.

    Qualitative data is always recorded as a number.
  2. 2

    True or false: a coach's written comment on technique is quantitative data.

    a coach's written comment on technique is quantitative data.
  3. 3

    True or false: Data from a published report is primary data.

    Data from a published report is primary data.

+ 12 more questions in the game.

Practice

Guidance and feedback: Feedback

GCSE15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    True or false: Negative feedback is feedback that is always wrong.

    Negative feedback is feedback that is always wrong.
  2. 2

    Information from an outside source is ____ feedback.

    extrinsicintrinsicpersonalinternal
  3. 3

    True or false: terminal feedback is given after the movement has finished.

    terminal feedback is given after the movement has finished.

+ 12 more questions in the game.

Practice

Guidance and feedback: Guidance

GCSE15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    True or false: a demonstration is a type of visual guidance.

    a demonstration is a type of visual guidance.
  2. 2

    True or false: Too much verbal information can overwhelm a beginner.

    Too much verbal information can overwhelm a beginner.
  3. 3

    A performer has excellent technique. Which guidance suits them best?

    Constant manual supportA harness for safetyBrief verbal cuesA long demonstration of the basics

+ 12 more questions in the game.

How hosting works

  1. Pick a set and a game mode. The questions stay the same; the game changes.
  2. Put the join code on the board. Pupils join at subjecthub.co.uk/play on a phone or laptop. They need no account.
  3. Play for 1 to 7 minutes. You choose the length before you start.

Preview every set free. Hosting these sets comes with a school package. See pricing

See how each game mode plays →

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