Meet Scratch: Sprites, Events and Sequence
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This worksheet marks itself
Set it as homework or classwork and every answer is marked as pupils go, with feedback on what they got wrong. The scores go straight into your mark book, so you can see who needs help before the next lesson.
- 13 questions
- 34 marks
- about 32 minutes
- marked instantly
Question types: multiple choice, short answer, matching, label the diagram, fill the gap.
One question from this worksheet
- 1. The question
- 2. A pupil answers
- 3. Marked instantly
About this resource
Scratch Programming, Lesson 1 of 8. A first tour of the Scratch 3 editor, then three guided builds on a starter file: a script that starts with an event, a sequence of blocks that run top to bottom, and two sprites with two different events. Ends with a mini-project and the file-saving routine us…
18 slides.
Lesson outline
- Go and Stop
- Do Now — What You Know About Algorithms
- The Scratch Editor — Six Parts
- The Real Editor — Same Six Parts
- Hinge Check — Where Does It Run?
- I Do — Build 1: Say Hello
- Checkpoint 1 — Yours Should Look Like This
- We Do — Build 2: A Sequence for Bot
- Checkpoint 2 — Predict It
- I Do — Run It For Real
- We Do — Build 3: Two Sprites, Two Events
- Save It — The Same Way Every Lesson
Unit bundleScratch Programming
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