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Steer a Sprite: Keys and Coordinates

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Set it as homework or classwork and every answer is marked as pupils go, with feedback on what they got wrong. The scores go straight into your mark book, so you can see who needs help before the next lesson.

  • 14 questions
  • 35 marks
  • about 37 minutes
  • marked instantly

Question types: short answer, multiple choice, matching, true or false, fill the gap.

One question from this worksheet

  1. 1. The question
  2. 2. A pupil answers
  3. 3. Marked instantly

About this resource

Scratch Programming, Lesson 3 of 8. Coordinates on the 480 by 360 stage, steering a Player with the arrow keys, a start position that resets every green flag, and a Guard that patrols in parallel.

17 slides.

Lesson outline

  1. Where Is (0, 0)?
  2. Do Now
  3. From Maths to the Stage
  4. I Do — Arrow Keys
  5. Quick Check — Which Way Is Down?
  6. I Do — Start in the Same Place
  7. Hinge Check — Which Dot?
  8. Part 1 (together) — A Teleport Key
  9. Read the Maze
  10. Part 2 — Steer Through the Maze
  11. Part 3 (together) — A Guard on Patrol
  12. Part 3 — A Guard on Patrol
Unit bundleScratch Programming
Part of: Scratch Programming: the whole unitEvery resource in the unit in one zip.

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