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Animation & Storytelling quiz games for KS3 Computing

4 live games for KS3 Computing, 60 questions. Free for teachers, up to 40 players.

Animation & Storytelling for KS3 Computing: 4 ready-made live quiz games, 60 questions in all.

The questions cover Types of Animation, Storyboarding, Timing, Onion Skinning, Frame Rate and Frames and frame rate.

There are 3 practice sets and 1 quickfire round. Question types: 37 true or false, 15 fill the gap and 8 multiple choice.

Pick a set, put the join code on the board and pupils play on their phones. Pupils need no account. Free for teachers, up to 40 players.

The gamesEach set is a fixed list of questions. Open a preview to see a few of them.

Quickfire: Animation & Storytelling

KS315 questions· Warm-up

Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    What does a frame rate of 24fps mean?

    The animation uses exactly 24 different colours24 individual still images are shown every secondThe animation is 24 seconds long in totalThe animator draws exactly 24 keyframes in total
  2. 2

    Timing and movement: true or false?

    Spacing frames close together makes movement look slower.
  3. 3

    Which camera angle would best show a character's shocked facial expression?

    Close-upWide/establishing shotAerial/overhead shotA shot with no camera at all

+ 12 more questions in the game.

Practice

Animation & Storytelling: Types of Animation

KS315 questions· Core

Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    Storyboarding and sound: true or false?

    A storyboard plans camera angles and rough timing before any animating begins.
  2. 2

    Storyboarding and sound: true or false?

    Foley sound effects are synced precisely to match specific actions on screen.
  3. 3

    Types of animation: true or false?

    Cel animation traditionally uses transparent sheets layered over a painted background.

+ 12 more questions in the game.

Practice

Animation & Storytelling: Success Criteria

KS315 questions· Core

Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    A 2-second clip plays at 12fps. How many frames does it need in total?

    1462412
  2. 2

    The animation project: true or false?

    The success criteria include using more than one camera angle across your storyboard.
  3. 3

    Animation: true or false?

    Stop-motion animation uses a computer to generate every frame automatically, with no photography involved.

+ 12 more questions in the game.

Practice

Animation & Storytelling: Timing

KS315 questions· Core

Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    What does a frame rate of 24fps mean?

    24 individual still images are shown every secondThe animation is 24 seconds long in totalThe animator draws exactly 24 keyframes in totalThe animation uses exactly 24 different colours
  2. 2

    Timing and movement: true or false?

    Spacing frames close together makes movement look slower.
  3. 3

    Which camera angle would best show a character's shocked facial expression?

    Close-upA shot with no camera at allWide/establishing shotAerial/overhead shot

+ 12 more questions in the game.

How hosting works

  1. Pick a set and a game mode. The questions stay the same; the game changes.
  2. Put the join code on the board. Pupils join at subjecthub.co.uk/play on a phone or laptop. They need no account.
  3. Play for 1 to 7 minutes. You choose the length before you start.

Free for teachers: host these sets with up to 40 players. You sign up once as a teacher.

See how each game mode plays →

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