Quickfire: Data Representation (Images, Sound, Text) KS3 15 questions · Warm-up
Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 Which RGB value produces pure red?
(0, 0, 255) (255, 0, 0) (255, 255, 255) (0, 255, 0)
2 What does the RGB colour model stand for?
Raster, Graphic, Byte Resolution, Greyscale, Bitmap Red, Green, Blue Rate, Gain, Bandwidth
3 The RGB colour model: true or false?
RGB stands for Red, Green, Blue.
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Practice
Data Representation (Images, Sound, Text): File Size Intuition KS3 15 questions · Core
Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 Colour depth: true or false?
A colour depth of 1 bit can show 2 possible colours.
2 Colour depth: true or false?
A colour depth of 4 bits can show 8 possible colours.
3 Colour depth: true or false?
Increasing colour depth always uses MORE bits per pixel, never fewer.
+ 12 more questions in the game.
Practice
Data Representation (Images, Sound, Text): Representing Text (ASCII) KS3 15 questions · Core
Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 Sound sampling: true or false?
Sampling means measuring the height of a sound wave at regular moments in time.
2 Sound sampling: true or false?
Sound travelling through the air is a continuous, analogue signal before it is sampled.
3 Sound sampling: true or false?
Digital audio is made up of thousands of individual samples stored as binary numbers.
+ 12 more questions in the game.
Practice
Data Representation (Images, Sound, Text): RGB Colour Model KS3 15 questions · Core
Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 Which RGB value produces pure red?
(255, 255, 255) (255, 0, 0) (0, 255, 0) (0, 0, 255)
2 The RGB colour model: true or false?
Mixing full red, green and blue light together produces black.
3 Why all data is ultimately binary: true or false?
A computer's transistors have many possible states, not just two.
+ 12 more questions in the game.
Quickfire: ASCII KS3 15 questions · Warm-up
Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 How many different characters can 7-bit ASCII represent?
127 128 256 14
2 How many different characters can 8-bit extended ASCII represent?
16 512 256 255
3 How many bits does extended ASCII use for each character?
7 32 16 8
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Practice
Data Representation (Images, Sound, Text): ASCII codes KS3 15 questions · Core
Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 In ASCII, 'A' is 65. What is the code for 'B'?
65 67 98 66
2 In ASCII, 'A' is 65. What is the code for 'F'?
70 102 71 69
3 In ASCII, 'a' is 97. What is the code for 'h'?
105 72 103 104
+ 12 more questions in the game.
KB MB GB TB
Quickfire: File sizes KS3 15 questions · Warm-up
Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 How many different colours can a 1-bit colour depth represent?
4 1 3 2
2 How many different colours can a 3-bit colour depth represent?
9 6 4 8
3 How many different colours can a 6-bit colour depth represent?
64 32 12 36
+ 12 more questions in the game.
KB MB GB TB
Practice
Data Representation (Images, Sound, Text): Image file size KS3 15 questions · Core
Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 A 5 × 4 pixel image has 2-bit colour depth. What is its size in bits?
40 20 320 80
2 An 8 × 6 pixel image has 2-bit colour depth. What is its size in bits?
192 96 48 768
3 A 2 × 2 pixel image has 3-bit colour depth. What is its size in bits?
32 12 4 96
+ 12 more questions in the game.
KB MB GB TB
Practice
Data Representation (Images, Sound, Text): Sound file size KS3 15 questions · Core
Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 Sound sampled at 200 Hz, 4-bit, for 10 s. What is its size in bits?
8,000 1,000 800 2,000
2 Sound sampled at 200 Hz, 8-bit, for 1 s. What is its size in bits?
1,600 3,200 1,640 200
3 Sound sampled at 1,000 Hz, 8-bit, for 2 s. What is its size in bits?
2,000 32,000 16,000 8,000
+ 12 more questions in the game.
Quickfire: Pixels and binary KS3 15 questions · Warm-up · all pictures
Plays in 13 of 17 game modes, including Gold Rush, Big Catch and Fossil Hunt.
Preview 3 sample questions 1 Picture: Forge Class Software Ltd
True or false?
Row 3 of this image is 01010110.
2 Picture: Forge Class Software Ltd
True or false?
Row 6 of this image is 001011.
3 Picture: Forge Class Software Ltd
True or false?
Row 5 of this image is 000010.
+ 12 more questions in the game.
Picture round: Binary to image KS3 15 questions · Core · all pictures
Plays in 13 of 17 game modes, including Gold Rush, Big Catch and Fossil Hunt.
Preview 3 sample questions 1 Which image does this binary make (1 = black)? 10010 01111 01111 01100
2 Which image does this binary make (1 = black)? 0010 1011 1101 1001
3 Which image does this binary make (1 = black)? 1110 1111 0000 0110 1100
+ 12 more questions in the game.
Picture round: Binary to image, set 2 KS3 12 questions · Core · all pictures
Plays in 13 of 17 game modes, including Gold Rush, Big Catch and Fossil Hunt.
Preview 3 sample questions 1 Which image does this binary make (1 = black)? 101100 110100 001111 010100 100011
2 Which image does this binary make (1 = black)? 11001 00100 10100 10100 11001
3 Which image does this binary make (1 = black)? 0101 1111 1011 1100 0110
+ 9 more questions in the game.
Picture round: Image size KS3 15 questions · Core · all pictures
Plays in 13 of 17 game modes, including Gold Rush, Big Catch and Fossil Hunt.
Preview 3 sample questions 1 Picture: Forge Class Software Ltd
How many bits does this image need?
200 50 10 25
2 Picture: Forge Class Software Ltd
How many bits does this image need?
144 9 36 18
3 Picture: Forge Class Software Ltd
How many bits does this image need?
9 36 18 144
+ 12 more questions in the game.
Picture round: Images in binary KS3 15 questions · Core · all pictures
Plays in 13 of 17 game modes, including Gold Rush, Big Catch and Fossil Hunt.
Preview 3 sample questions 1 Picture: Forge Class Software Ltd
Which binary encodes row 8 of this image?
10000111 11111110 10000000 01111111
2 Picture: Forge Class Software Ltd
Which binary encodes row 5 of this image?
011011 000101 001001 100100
3 Picture: Forge Class Software Ltd
Which binary encodes row 2 of this image?
10000001 11000101 01111010 01111110
+ 12 more questions in the game.
Picture round: Images in binary, set 2 KS3 15 questions · Core · all pictures
Plays in 13 of 17 game modes, including Gold Rush, Big Catch and Fossil Hunt.
Preview 3 sample questions 1 Picture: Forge Class Software Ltd
Which binary encodes row 2 of this image?
10110011 01100001 11110000 11111000
2 Picture: Forge Class Software Ltd
Which binary encodes row 5 of this image?
00111000 00011100 01111000 11000111
3 Picture: Forge Class Software Ltd
Which binary encodes row 6 of this image?
00011100 11100011 10011100 00111000
+ 12 more questions in the game.
Quickfire: Sound sampling KS3 15 questions · Warm-up · all pictures
Plays in 13 of 17 game modes, including Gold Rush, Big Catch and Fossil Hunt.
Preview 3 sample questions 1 Picture: Forge Class Software Ltd
How many samples are shown?
5 10 4 6
2 Picture: Forge Class Software Ltd
How many samples are shown?
16 13 14 28
3 Picture: Forge Class Software Ltd
How many samples are shown?
6 4 8 12
+ 12 more questions in the game.
Picture round: Sample rate KS3 15 questions · Core · all pictures
Plays in 13 of 17 game modes, including Gold Rush, Big Catch and Fossil Hunt.
Preview 3 sample questions 1 Picture: Forge Class Software Ltd
What is the sample rate of this recording?
10 Hz 9 Hz 12 Hz 20 Hz
2 Picture: Forge Class Software Ltd
What is the sample rate of this recording?
18 Hz 10 Hz 9 Hz 11 Hz
3 Picture: Forge Class Software Ltd
What is the sample rate of this recording?
10 Hz 12 Hz 9 Hz 11 Hz
+ 12 more questions in the game.