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Data Representation (Images, Sound, Text) quiz games for KS3 Computing

17 live games for KS3 Computing, 252 questions. Free for teachers, up to 40 players.

Data Representation (Images, Sound, Text) for KS3 Computing: 17 ready-made live quiz games, 252 questions in all.

The questions cover Images in binary, Binary to image, ASCII codes, Image file size, Sample rate and Image size.

There are 6 practice sets, 6 picture rounds and 5 quickfire rounds. Question types: 169 multiple choice, 72 true or false, 9 fill the gap and 2 matching. 117 questions have a picture.

Pick a set, put the join code on the board and pupils play on their phones. Pupils need no account. Free for teachers, up to 40 players.

The gamesEach set is a fixed list of questions. Open a preview to see a few of them.

Quickfire: Data Representation (Images, Sound, Text)

KS315 questions· Warm-up

Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    Which RGB value produces pure red?

    (0, 0, 255)(255, 0, 0)(255, 255, 255)(0, 255, 0)
  2. 2

    What does the RGB colour model stand for?

    Raster, Graphic, ByteResolution, Greyscale, BitmapRed, Green, BlueRate, Gain, Bandwidth
  3. 3

    The RGB colour model: true or false?

    RGB stands for Red, Green, Blue.

+ 12 more questions in the game.

Practice

Data Representation (Images, Sound, Text): File Size Intuition

KS315 questions· Core

Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    Colour depth: true or false?

    A colour depth of 1 bit can show 2 possible colours.
  2. 2

    Colour depth: true or false?

    A colour depth of 4 bits can show 8 possible colours.
  3. 3

    Colour depth: true or false?

    Increasing colour depth always uses MORE bits per pixel, never fewer.

+ 12 more questions in the game.

Practice

Data Representation (Images, Sound, Text): Representing Text (ASCII)

KS315 questions· Core

Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    Sound sampling: true or false?

    Sampling means measuring the height of a sound wave at regular moments in time.
  2. 2

    Sound sampling: true or false?

    Sound travelling through the air is a continuous, analogue signal before it is sampled.
  3. 3

    Sound sampling: true or false?

    Digital audio is made up of thousands of individual samples stored as binary numbers.

+ 12 more questions in the game.

Practice

Data Representation (Images, Sound, Text): RGB Colour Model

KS315 questions· Core

Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    Which RGB value produces pure red?

    (255, 255, 255)(255, 0, 0)(0, 255, 0)(0, 0, 255)
  2. 2

    The RGB colour model: true or false?

    Mixing full red, green and blue light together produces black.
  3. 3

    Why all data is ultimately binary: true or false?

    A computer's transistors have many possible states, not just two.

+ 12 more questions in the game.

Quickfire: ASCII

KS315 questions· Warm-up

Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    How many different characters can 7-bit ASCII represent?

    12712825614
  2. 2

    How many different characters can 8-bit extended ASCII represent?

    16512256255
  3. 3

    How many bits does extended ASCII use for each character?

    732168

+ 12 more questions in the game.

Practice

Data Representation (Images, Sound, Text): ASCII codes

KS315 questions· Core

Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    In ASCII, 'A' is 65. What is the code for 'B'?

    65679866
  2. 2

    In ASCII, 'A' is 65. What is the code for 'F'?

    701027169
  3. 3

    In ASCII, 'a' is 97. What is the code for 'h'?

    10572103104

+ 12 more questions in the game.

Quickfire: File sizes

KS315 questions· Warm-up

Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    How many different colours can a 1-bit colour depth represent?

    4132
  2. 2

    How many different colours can a 3-bit colour depth represent?

    9648
  3. 3

    How many different colours can a 6-bit colour depth represent?

    64321236

+ 12 more questions in the game.

Practice

Data Representation (Images, Sound, Text): Image file size

KS315 questions· Core

Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    A 5 × 4 pixel image has 2-bit colour depth. What is its size in bits?

    402032080
  2. 2

    An 8 × 6 pixel image has 2-bit colour depth. What is its size in bits?

    1929648768
  3. 3

    A 2 × 2 pixel image has 3-bit colour depth. What is its size in bits?

    3212496

+ 12 more questions in the game.

Practice

Data Representation (Images, Sound, Text): Sound file size

KS315 questions· Core

Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    Sound sampled at 200 Hz, 4-bit, for 10 s. What is its size in bits?

    8,0001,0008002,000
  2. 2

    Sound sampled at 200 Hz, 8-bit, for 1 s. What is its size in bits?

    1,6003,2001,640200
  3. 3

    Sound sampled at 1,000 Hz, 8-bit, for 2 s. What is its size in bits?

    2,00032,00016,0008,000

+ 12 more questions in the game.

Quickfire: Pixels and binary

KS315 questions· Warm-up· all pictures

Plays in 13 of 17 game modes, including Gold Rush, Big Catch and Fossil Hunt.

Preview 3 sample questions
  1. 1
    A grid of coloured pixels with numbered rows and a colour key

    Picture: Forge Class Software Ltd

    True or false?

    Row 3 of this image is 01010110.
  2. 2
    A grid of coloured pixels with numbered rows and a colour key

    Picture: Forge Class Software Ltd

    True or false?

    Row 6 of this image is 001011.
  3. 3
    A grid of coloured pixels with numbered rows and a colour key

    Picture: Forge Class Software Ltd

    True or false?

    Row 5 of this image is 000010.

+ 12 more questions in the game.

Picture round: Binary to image

KS315 questions· Core· all pictures

Plays in 13 of 17 game modes, including Gold Rush, Big Catch and Fossil Hunt.

Preview 3 sample questions
  1. 1

    Which image does this binary make (1 = black)? 10010 01111 01111 01100

    A grid of coloured pixelsA grid of coloured pixelsA grid of coloured pixelsA grid of coloured pixels
  2. 2

    Which image does this binary make (1 = black)? 0010 1011 1101 1001

    A grid of coloured pixelsA grid of coloured pixelsA grid of coloured pixelsA grid of coloured pixels
  3. 3

    Which image does this binary make (1 = black)? 1110 1111 0000 0110 1100

    A grid of coloured pixelsA grid of coloured pixelsA grid of coloured pixelsA grid of coloured pixels

+ 12 more questions in the game.

Picture round: Binary to image, set 2

KS312 questions· Core· all pictures

Plays in 13 of 17 game modes, including Gold Rush, Big Catch and Fossil Hunt.

Preview 3 sample questions
  1. 1

    Which image does this binary make (1 = black)? 101100 110100 001111 010100 100011

    A grid of coloured pixelsA grid of coloured pixelsA grid of coloured pixelsA grid of coloured pixels
  2. 2

    Which image does this binary make (1 = black)? 11001 00100 10100 10100 11001

    A grid of coloured pixelsA grid of coloured pixelsA grid of coloured pixelsA grid of coloured pixels
  3. 3

    Which image does this binary make (1 = black)? 0101 1111 1011 1100 0110

    A grid of coloured pixelsA grid of coloured pixelsA grid of coloured pixelsA grid of coloured pixels

+ 9 more questions in the game.

Picture round: Image size

KS315 questions· Core· all pictures

Plays in 13 of 17 game modes, including Gold Rush, Big Catch and Fossil Hunt.

Preview 3 sample questions
  1. 1
    A grid of coloured pixels with numbered rows and a colour key

    Picture: Forge Class Software Ltd

    How many bits does this image need?

    200501025
  2. 2
    A grid of coloured pixels with numbered rows and a colour key

    Picture: Forge Class Software Ltd

    How many bits does this image need?

    14493618
  3. 3
    A grid of coloured pixels with numbered rows and a colour key

    Picture: Forge Class Software Ltd

    How many bits does this image need?

    93618144

+ 12 more questions in the game.

Picture round: Images in binary

KS315 questions· Core· all pictures

Plays in 13 of 17 game modes, including Gold Rush, Big Catch and Fossil Hunt.

Preview 3 sample questions
  1. 1
    A grid of coloured pixels with numbered rows and a colour key

    Picture: Forge Class Software Ltd

    Which binary encodes row 8 of this image?

    10000111111111101000000001111111
  2. 2
    A grid of coloured pixels with numbered rows and a colour key

    Picture: Forge Class Software Ltd

    Which binary encodes row 5 of this image?

    011011000101001001100100
  3. 3
    A grid of coloured pixels with numbered rows and a colour key

    Picture: Forge Class Software Ltd

    Which binary encodes row 2 of this image?

    10000001110001010111101001111110

+ 12 more questions in the game.

Picture round: Images in binary, set 2

KS315 questions· Core· all pictures

Plays in 13 of 17 game modes, including Gold Rush, Big Catch and Fossil Hunt.

Preview 3 sample questions
  1. 1
    A grid of coloured pixels with numbered rows and a colour key

    Picture: Forge Class Software Ltd

    Which binary encodes row 2 of this image?

    10110011011000011111000011111000
  2. 2
    A grid of coloured pixels with numbered rows and a colour key

    Picture: Forge Class Software Ltd

    Which binary encodes row 5 of this image?

    00111000000111000111100011000111
  3. 3
    A grid of coloured pixels with numbered rows and a colour key

    Picture: Forge Class Software Ltd

    Which binary encodes row 6 of this image?

    00011100111000111001110000111000

+ 12 more questions in the game.

Quickfire: Sound sampling

KS315 questions· Warm-up· all pictures

Plays in 13 of 17 game modes, including Gold Rush, Big Catch and Fossil Hunt.

Preview 3 sample questions
  1. 1
    A sound wave on a time graph with sample points marked

    Picture: Forge Class Software Ltd

    How many samples are shown?

    51046
  2. 2
    A sound wave on a time graph with sample points marked

    Picture: Forge Class Software Ltd

    How many samples are shown?

    16131428
  3. 3
    A sound wave on a time graph with sample points marked

    Picture: Forge Class Software Ltd

    How many samples are shown?

    64812

+ 12 more questions in the game.

Picture round: Sample rate

KS315 questions· Core· all pictures

Plays in 13 of 17 game modes, including Gold Rush, Big Catch and Fossil Hunt.

Preview 3 sample questions
  1. 1
    A sound wave on a time graph with sample points marked

    Picture: Forge Class Software Ltd

    What is the sample rate of this recording?

    10 Hz9 Hz12 Hz20 Hz
  2. 2
    A sound wave on a time graph with sample points marked

    Picture: Forge Class Software Ltd

    What is the sample rate of this recording?

    18 Hz10 Hz9 Hz11 Hz
  3. 3
    A sound wave on a time graph with sample points marked

    Picture: Forge Class Software Ltd

    What is the sample rate of this recording?

    10 Hz12 Hz9 Hz11 Hz

+ 12 more questions in the game.

How hosting works

  1. Pick a set and a game mode. The questions stay the same; the game changes.
  2. Put the join code on the board. Pupils join at subjecthub.co.uk/play on a phone or laptop. They need no account.
  3. Play for 1 to 7 minutes. You choose the length before you start.

Free for teachers: host these sets with up to 40 players. You sign up once as a teacher.

See how each game mode plays →

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