Impacts of Technology (Ethical/Legal/Environmental) for KS3 Computing: 3 ready-made live quiz games, 45 questions in all.
The questions cover UK Laws, E-Waste & Recycling, Energy Use, Automation & Jobs, Privacy & Data Protection and Health & Wellbeing.
There are 2 practice sets and 1 quickfire round. Question types: 37 true or false and 8 fill the gap.
Pick a set, put the join code on the board and pupils play on their phones. Pupils need no account. Free for teachers, up to 40 players.
The gamesEach set is a fixed list of questions. Open a preview to see a few of them.
Quickfire: Impacts of Technology (Ethical/Legal/Environmental)
KS315 questions· Warm-up
Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions
- 1
Copyright: true or false?
Copyright law protects the natural environment from pollution.
- 2
Technology's energy use: true or false?
Manufacturing a brand new device usually has zero environmental impact.
- 3
Automation and jobs: true or false?
Automation always creates far more new jobs than it removes.
+ 12 more questions in the game.
Practice
Impacts of Technology (Ethical/Legal/Environmental): UK Laws
KS315 questions· Core
Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions
- 1
The digital divide: true or false?
The digital divide only exists between different countries, never within the same country.
- 2
E-waste: true or false?
It is fine to put old batteries and phones in the normal household rubbish bin.
- 3
Automation and jobs: true or false?
Workers whose jobs change because of automation may need retraining to learn new skills.
+ 12 more questions in the game.
Practice
Impacts of Technology (Ethical/Legal/Environmental): Accessibility & Inclusion
KS315 questions· Core
Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions
- 1
Privacy and data protection: true or false?
Personal data includes information like your name, date of birth and home address.
- 2
Social media's impact: true or false?
Social media can be used to raise awareness of causes and share information quickly.
- 3
Accessibility and inclusion: true or false?
Accessible design aims to make technology usable by people with a wide range of abilities.
+ 12 more questions in the game.
How hosting works
- Pick a set and a game mode. The questions stay the same; the game changes.
- Put the join code on the board. Pupils join at subjecthub.co.uk/play on a phone or laptop. They need no account.
- Play for 1 to 7 minutes. You choose the length before you start.
Free for teachers: host these sets with up to 40 players. You sign up once as a teacher.
See how each game mode plays →
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