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Computational Thinking quiz games for KS3 Computing

2 live games for KS3 Computing, 30 questions. Free for teachers, up to 40 players.

Computational Thinking for KS3 Computing: 2 ready-made live quiz games, 30 questions in all.

The questions cover Applying the Cornerstones, The Four Cornerstones, Abstraction vs Decomposition, Generalising Solutions, Algorithmic Thinking and Pattern Recognition.

There are 1 quickfire round and 1 practice set. Question types: 29 true or false and 1 multiple choice.

Pick a set, put the join code on the board and pupils play on their phones. Pupils need no account. Free for teachers, up to 40 players.

The gamesEach set is a fixed list of questions. Open a preview to see a few of them.

Quickfire: Computational Thinking

KS315 questions· Warm-up

Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    The four cornerstones: true or false?

    Abstraction means splitting a problem into separate sub-problems.
  2. 2

    These two cornerstones are often confused. True or false?

    Abstraction and decomposition are exactly the same technique.
  3. 3

    The four cornerstones: true or false?

    Decomposition means breaking a problem into smaller, more manageable parts.

+ 12 more questions in the game.

Practice

Computational Thinking: Applying the Cornerstones

KS315 questions· Core

Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    A school is designing a new lunch-ordering system. True or false?

    Splitting the project into 'menu display', 'ordering', 'payment' and 'kitchen notification' is decomposition.
  2. 2

    A school is designing a new lunch-ordering system. True or false?

    Writing the exact steps the payment screen follows, in order, is algorithmic thinking.
  3. 3

    Pattern recognition: true or false?

    Spotting patterns can help you reuse a solution that has already worked on a similar problem.

+ 12 more questions in the game.

How hosting works

  1. Pick a set and a game mode. The questions stay the same; the game changes.
  2. Put the join code on the board. Pupils join at subjecthub.co.uk/play on a phone or laptop. They need no account.
  3. Play for 1 to 7 minutes. You choose the length before you start.

Free for teachers: host these sets with up to 40 players. You sign up once as a teacher.

See how each game mode plays →

← All KS3 Computing games · All live games