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Comic Creator quiz games for KS3 Computing

4 live games for KS3 Computing, 60 questions. Free for teachers, up to 40 players.

Comic Creator for KS3 Computing: 4 ready-made live quiz games, 60 questions in all.

The questions cover Key Terms, Consistency and Body Language, Composition, The Design Process, Pacing and Transitions and Speech, Thought or Caption.

There are 3 practice sets and 1 quickfire round. Question types: 29 true or false, 23 fill the gap and 8 multiple choice.

Pick a set, put the join code on the board and pupils play on their phones. Pupils need no account. Free for teachers, up to 40 players.

The gamesEach set is a fixed list of questions. Open a preview to see a few of them.

Quickfire: Comic Creator

KS315 questions· Warm-up

Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    The ____ is where the problem is solved.

    middlebeginningendtransition
  2. 2

    In a design brief, what does the AUDIENCE of a comic mean?

    The colours chosen for the artworkThe people who will read itThe number of panels usedThe reason you are making it
  3. 3

    The gaps between the boxes are called ____.

    panelsguttersbottomtop

+ 12 more questions in the game.

Practice

Comic Creator: Consistency and Body Language

KS315 questions· Core

Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    The boxes that hold each picture in a comic are called ____.

    panelsguttersbottomtop
  2. 2

    Keeping a character looking the same in every panel is called ____.

    expressionbody languageconsistencysilhouette
  3. 3

    Storytelling and pacing: true or false?

    The middle (build-up) of a story is usually the longest part, where the problem develops.

+ 12 more questions in the game.

Practice

Comic Creator: Audience, Purpose and Success Criteria

KS315 questions· Core

Plays in 17 of 17 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    A character is drawn with raised eyebrows and wide, open eyes. Which emotion does this MOST likely show?

    AngerSurprise or shockBoredomSleepiness
  2. 2

    Designing a comic project: true or false?

    To evaluate a comic means to keep adding panels and effects until it looks busy.
  3. 3

    Which shot fills the panel with a single face or object to show emotion or an important detail?

    Splash panelWide / establishing shotClose-upMid shot

+ 12 more questions in the game.

Practice

Comic Creator: Audience and Purpose

KS315 questions· Core

Plays in 13 of 17 game modes, including Gold Rush, Big Catch and Fossil Hunt.

Preview 3 sample questions
  1. 1

    In a design brief, what does the AUDIENCE of a comic mean?

    The reason you are making itThe number of panels usedThe colours chosen for the artworkThe people who will read it
  2. 2

    Panel composition: true or false?

    Composition means how you arrange everything inside the panel frame.
  3. 3

    The design process: true or false?

    The design process usually goes plan, then create, then evaluate.

+ 12 more questions in the game.

How hosting works

  1. Pick a set and a game mode. The questions stay the same; the game changes.
  2. Put the join code on the board. Pupils join at subjecthub.co.uk/play on a phone or laptop. They need no account.
  3. Play for 1 to 7 minutes. You choose the length before you start.

Free for teachers: host these sets with up to 40 players. You sign up once as a teacher.

See how each game mode plays →

← All KS3 Computing games · All live games