Blocks Challenge and Showcase
KS3 ComputingKS3Lesson packSubscription
Also online
This worksheet marks itself
Set it as homework or classwork and every answer is marked as pupils go, with feedback on what they got wrong. The scores go straight into your mark book, so you can see who needs help before the next lesson.
- 15 questions
- 36 marks
- about 30 minutes
- marked instantly
Question types: multiple choice, short answer, label the diagram, matching, fill the gap.
One question from this worksheet
- 1. The question
- 2. A pupil answers
- 3. Marked instantly
About this resource
Lesson 8 of 8 in Programming with Blocks. Assess-and-respond: a short warm-up, the 36-mark unit assessment in three parts (Know it; Read it, predict it, fix it; Bat and Ball), whole-class feedback before pupils see their marks, a hinge on where set goes, a spot-the-mistake model, an improve-one-a…
15 slides.
Lesson outline
- 2 Blocks to 20
- Warm-Up — Five Across the Unit
- Keywords: The Command Words
- The Assessment — 36 Marks, Three Parts
- Part A — Know It (12 marks)
- Part B — Read It, Predict It, Fix It (12 marks)
- Part C — Bat and Ball (12 marks)
- Whole-Class Feedback — The Three That Cost Marks
- Hinge Check — Where Does It Go?
- Spot the Mistake — Jay's Answer
- Improve One Answer
- Showcase — Play and Rate a Partner's Game
Unit bundleProgramming with Blocks
More from Programming with Blocks
- Lesson packBuild a Catch Game: Random and MessagesSubscription
- Lesson packDebug It: Find, Fix and ImproveSubscription
- Lesson packMeet Blocks Studio: Sprites, Events and SequenceSubscription
- Lesson packRepeat Loops: Draw Shapes with the PenSubscription
- Lesson packSelection: Walls and a GoalSubscription
- Lesson packSteer a Sprite: Keys and CoordinatesSubscription
- Lesson packVariables: Score and TimerSubscription
- Knowledge organiserProgramming with BlocksSubscription

