Planning a graphic: visualisation diagrams and asset tables
Creative iMediaR094 L08GCSEWorksheetSubscription

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This worksheet marks itself
Set it as homework or classwork and every answer is marked as pupils go, with feedback on what they got wrong. The scores go straight into your mark book, so you can see who needs help before the next lesson.
- 5 questions
- 13 marks
- about 15 minutes
- marked instantly
Question types: multiple choice, true or false, sorting, table completion.
Try one from this worksheet
A designer is searching the internet for a picture to use in a client's leaflet. Which search-engine filter helps them find pictures they are allowed to reuse?
Pick an answer: it's marked straight away, just as your pupils would see it.
About this resource
Plan a digital graphic in two parts: an annotated visualisation diagram that a designer could build from, and an asset table that records where every asset comes from and who owns it.
Lesson outline
- What we are learning
- Could I build it?
- Do Now
- Where assets come from, who owns them, and what you need
- A model plan: the Glimmerwick key art
- Hinge: is the plan complete?
- Spot what is missing from the asset table
- Start the Quillmoor visualisation diagram
- Finish the plan for the Quillmoor cover
- Self-check: which mark band is my plan in?
- One word
- Homework
Set · 12 worksheetsR094 Visual identity and digital graphics · lesson worksheets: worksheets
Unit bundleR094 Visual identity and digital graphics · lesson worksheets
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