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Planning a graphic: visualisation diagrams and asset tables

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This worksheet marks itself

Set it as homework or classwork and every answer is marked as pupils go, with feedback on what they got wrong. The scores go straight into your mark book, so you can see who needs help before the next lesson.

  • 5 questions
  • 13 marks
  • about 15 minutes
  • marked instantly

Question types: multiple choice, true or false, sorting, table completion.

Try one from this worksheet

A designer is searching the internet for a picture to use in a client's leaflet. Which search-engine filter helps them find pictures they are allowed to reuse?

Pick an answer: it's marked straight away, just as your pupils would see it.

About this resource

Plan a digital graphic in two parts: an annotated visualisation diagram that a designer could build from, and an asset table that records where every asset comes from and who owns it.

Lesson outline

  1. What we are learning
  2. Could I build it?
  3. Do Now
  4. Where assets come from, who owns them, and what you need
  5. A model plan: the Glimmerwick key art
  6. Hinge: is the plan complete?
  7. Spot what is missing from the asset table
  8. Start the Quillmoor visualisation diagram
  9. Finish the plan for the Quillmoor cover
  10. Self-check: which mark band is my plan in?
  11. One word
  12. Homework
Set · 12 worksheetsR094 Visual identity and digital graphics · lesson worksheets: worksheets
Part of: R094 Visual identity and digital graphics · lesson worksheets: worksheets12 in the set, in teaching order.
Unit bundleR094 Visual identity and digital graphics · lesson worksheets
Part of: R094 Visual identity and digital graphics · lesson worksheets: the whole unitEvery resource in the unit in one zip.

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