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1.3.b Linear and angular motion quiz games for A level PE (OCR)

5 live games for A level PE (OCR), 75 questions. Preview every question free. Hosting A level PE (OCR) sets comes with a school package.

1.3.b Linear and angular motion for A level PE (OCR): 5 ready-made live quiz games, 75 questions in all.

The questions cover Linear motion and Angular motion.

There are 3 practice sets, 1 quickfire round and 1 key words set. Question types: 39 multiple choice, 20 true or false, 12 fill the gap and 4 matching.

Preview every set here. Hosting A level PE (OCR) sets comes with a school package, from £150 a year for the whole school.

The gamesEach set is a fixed list of questions. Open a preview to see a few of them.

Quickfire: .b Linear and angular motion

A-level15 questions· Warm-up

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    What is meant by deceleration?

    A change in directionAn increase in speedSlowing downMoving at constant speed
  2. 2

    What is the SI unit of acceleration?

    mkg m/sm/s²m/s
  3. 3

    True or false: velocity is a scalar quantity.

    velocity is a scalar quantity.

+ 12 more questions in the game.

Key words: .b Linear and angular motion

A-level15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    What is meant by deceleration?

    A change in directionMoving at constant speedSlowing downAn increase in speed
  2. 2

    What is meant by a frontal axis?

    An axis running from head to toeAn axis through the hips onlyAn axis running front to backAn axis running left to right
  3. 3

    What is meant by a longitudinal axis?

    An axis running left to rightThe line of gravity to the floorAn axis running from head to toeAn axis running front to back

+ 12 more questions in the game.

Practice

.b Linear and angular motion: Linear motion

A-level15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    Which equation gives the momentum of a moving performer?

    Mass × velocityDistance ÷ timeMass × accelerationMass ÷ velocity
  2. 2

    Average speed = distance ÷ ____ .

    timemassvelocityforce
  3. 3

    The gradient of a velocity/time graph gives which quantity?

    VelocityMomentumDisplacementAcceleration

+ 12 more questions in the game.

Practice

.b Linear and angular motion: Angular motion

A-level15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    True or false: Angular velocity is measured in kg m².

    Angular velocity is measured in kg m².
  2. 2

    Which quantity stays constant for a diver in flight?

    Angular velocityAngular momentumBody shapeMoment of inertia
  3. 3

    A gymnast tucks in mid-air. What happens to her angular velocity?

    It stays the sameIt increasesIt decreasesIt falls to zero

+ 12 more questions in the game.

Practice

.b Linear and angular motion

A-level15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    Momentum is measured in ____ .

    Nm/s²kg m/skg m
  2. 2

    The gradient of a distance/time graph gives ____ .

    forcedisplacementspeedacceleration
  3. 3

    The gradient of a sprinter's velocity/time graph gives her ____ .

    distanceaccelerationdisplacementvelocity

+ 12 more questions in the game.

How hosting works

  1. Pick a set and a game mode. The questions stay the same; the game changes.
  2. Put the join code on the board. Pupils join at subjecthub.co.uk/play on a phone or laptop. They need no account.
  3. Play for 1 to 7 minutes. You choose the length before you start.

Preview every set free. Hosting these sets comes with a school package. See pricing

See how each game mode plays →

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