1.3.b Linear and angular motion for A level PE (OCR): 5 ready-made live quiz games, 75 questions in all.
The questions cover Linear motion and Angular motion.
There are 3 practice sets, 1 quickfire round and 1 key words set. Question types: 39 multiple choice, 20 true or false, 12 fill the gap and 4 matching.
Preview every set here. Hosting A level PE (OCR) sets comes with a school package, from £150 a year for the whole school.
The gamesEach set is a fixed list of questions. Open a preview to see a few of them.
Quickfire: .b Linear and angular motion A-level 15 questions · Warm-up
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 What is meant by deceleration?
A change in direction An increase in speed Slowing down Moving at constant speed
2 What is the SI unit of acceleration?
m kg m/s m/s² m/s
3 True or false: velocity is a scalar quantity.
velocity is a scalar quantity.
+ 12 more questions in the game.
Key words: .b Linear and angular motion A-level 15 questions · Core
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 What is meant by deceleration?
A change in direction Moving at constant speed Slowing down An increase in speed
2 What is meant by a frontal axis?
An axis running from head to toe An axis through the hips only An axis running front to back An axis running left to right
3 What is meant by a longitudinal axis?
An axis running left to right The line of gravity to the floor An axis running from head to toe An axis running front to back
+ 12 more questions in the game.
Practice
.b Linear and angular motion: Linear motion A-level 15 questions · Core
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 Which equation gives the momentum of a moving performer?
Mass × velocity Distance ÷ time Mass × acceleration Mass ÷ velocity
2 Average speed = distance ÷ ____ .
time mass velocity force
3 The gradient of a velocity/time graph gives which quantity?
Velocity Momentum Displacement Acceleration
+ 12 more questions in the game.
Practice
.b Linear and angular motion: Angular motion A-level 15 questions · Core
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 True or false: Angular velocity is measured in kg m².
Angular velocity is measured in kg m².
2 Which quantity stays constant for a diver in flight?
Angular velocity Angular momentum Body shape Moment of inertia
3 A gymnast tucks in mid-air. What happens to her angular velocity?
It stays the same It increases It decreases It falls to zero
+ 12 more questions in the game.
Practice
.b Linear and angular motion A-level 15 questions · Core
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 Momentum is measured in ____ .
N m/s² kg m/s kg m
2 The gradient of a distance/time graph gives ____ .
force displacement speed acceleration
3 The gradient of a sprinter's velocity/time graph gives her ____ .
distance acceleration displacement velocity
+ 12 more questions in the game.
How hosting works Pick a set and a game mode. The questions stay the same; the game changes.Put the join code on the board. Pupils join at subjecthub.co.uk/play on a phone or laptop. They need no account.Play for 1 to 7 minutes. You choose the length before you start.Preview every set free. Hosting these sets comes with a school package. See pricing
See how each game mode plays →
More A level PE (OCR) topics 1.1.a Movement analysis and muscle fibres (5) 1.1.a Joints, movements and muscles (5) 1.1.b Cardiovascular system (5) 1.1.b Respiratory system (5) 1.1.c ATP and the energy systems (4) 1.1.d Altitude and heat (4) 1.2.a Diet, nutrition and ergogenic aids (5) 1.2.b Aerobic training (5) 1.2.b Periodisation and fitness programmes (5) 1.2.b Strength and flexibility training (5) 1.2.c Injury prevention and rehabilitation (4) 1.3.a Newton's laws, forces and levers (5) 1.3.b Fluid mechanics and projectile motion (5) 1.3.b Linear and angular motion 2.1 Skills, practice and transfer (5) 2.1 Guidance and feedback (5) 2.1 Learning theories, stages and memory (5) 2.2 Arousal, anxiety and aggression (5) 2.2 Attribution, confidence and leadership (5) 2.2 Groups, social facilitation and goals (5) 2.2 Personality, attitudes and motivation (5) 3.1 Global sport and hosting the Olympics (5) 3.1 Pre-industrial and industrial Britain (3) 3.1 Public schools and 20th-century sport (3) 3.2 Commercialisation and the media (4) 3.2 Drugs, violence and gambling (5) 3.2 Routes to excellence and technology (4) ← All A level PE (OCR) games · All live games