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2.2 Groups, social facilitation and goals quiz games for A level PE (OCR)

5 live games for A level PE (OCR), 75 questions. Preview every question free. Hosting A level PE (OCR) sets comes with a school package.

2.2 Groups, social facilitation and goals for A level PE (OCR): 5 ready-made live quiz games, 75 questions in all.

The questions cover Goal setting, Group development, Group productivity, Audience effects and Group and team dynamics.

There are 3 practice sets, 1 quickfire round and 1 key words set. Question types: 32 multiple choice, 27 true or false, 8 matching and 8 fill the gap.

Preview every set here. Hosting A level PE (OCR) sets comes with a school package, from £150 a year for the whole school.

The gamesEach set is a fixed list of questions. Open a preview to see a few of them.

Quickfire: Groups, social facilitation and goals

A-level15 questions· Warm-up

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    True or false: in Tuckman's model, storming comes after norming.

    in Tuckman's model, storming comes after norming.
  2. 2

    True or false: Norming comes before storming in Tuckman's model.

    Norming comes before storming in Tuckman's model.
  3. 3

    Which term describes performance improving because other people are present?

    Social loafingSocial facilitationEvaluation apprehensionSocial inhibition

+ 12 more questions in the game.

Key words: Groups, social facilitation and goals

A-level15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    Which term describes average effort per person falling as a group grows larger?

    Social facilitationCoordination lossNormingRingelmann effect
  2. 2

    Which term describes a faulty process in which members put in less effort?

    Coordination lossActual productivityMotivation lossSocial inhibition
  3. 3

    Which term describes a goal focused on the final result, such as winning a title?

    Process goalPerformance goalOutcome goalShort-term goal

+ 12 more questions in the game.

Practice

Groups, social facilitation and goals: Goal setting

A-level15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    Short-term goals are small steps towards a ____ goal.

    dailylong-termprocessoutcome
  2. 2

    A target far above a performer's current level fails which part of SMART?

    SpecificAchievableTime-phasedRecorded
  3. 3

    True or false: recording results lets a performer monitor progress against a target.

    recording results lets a performer monitor progress against a target.

+ 12 more questions in the game.

Practice

Groups, social facilitation and goals

A-level15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    In OCR's SMART principle, the letter R stands for ____.

    RelevantRecordedRealisticRewarding
  2. 2

    Match each SMART letter to what it asks of the target.

    SMATSays exactly what is to be achievedHas a date to be met byWithin the performer's reachCan be checked with a number
  3. 3

    Match each word from OCR's SMART to what it asks of a target.

    SpecificMeasurableRecordedTime-phasedStates exactly what to achieveWritten down to track progressCan be checked with a numberHas dates for each stage

+ 12 more questions in the game.

Practice

Groups, social facilitation and goals: Group development

A-level15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    In Tuckman's model, the first stage is ____.

    performingformingnormingstorming
  2. 2

    Which action helps a squad move from storming to norming?

    Let one player decide everythingReplace every player in the squadAgree roles and team rules togetherAvoid all team meetings
  3. 3

    A squad has agreed its rules and roles. Which Tuckman stage comes next?

    FormingNormingStormingPerforming

+ 12 more questions in the game.

How hosting works

  1. Pick a set and a game mode. The questions stay the same; the game changes.
  2. Put the join code on the board. Pupils join at subjecthub.co.uk/play on a phone or laptop. They need no account.
  3. Play for 1 to 7 minutes. You choose the length before you start.

Preview every set free. Hosting these sets comes with a school package. See pricing

See how each game mode plays →

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