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2.1 Guidance and feedback quiz games for A level PE (OCR)

5 live games for A level PE (OCR), 75 questions. Preview every question free. Hosting A level PE (OCR) sets comes with a school package.

2.1 Guidance and feedback for A level PE (OCR): 5 ready-made live quiz games, 75 questions in all.

The questions cover Guidance, Feedback, Confidence and self-efficacy, Attribution, Motivation and Leadership styles.

There are 3 practice sets, 1 quickfire round and 1 key words set. Question types: 40 multiple choice, 27 true or false, 7 fill the gap and 1 matching.

Preview every set here. Hosting A level PE (OCR) sets comes with a school package, from £150 a year for the whole school.

The gamesEach set is a fixed list of questions. Open a preview to see a few of them.

Quickfire: Guidance and feedback

A-level15 questions· Warm-up

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    Which attribution is internal and unstable?

    LuckAbilityTask difficultyEffort
  2. 2

    Which reward is intangible?

    Selection for the county squadPrize money from a sponsorA new set of club kitA scholarship covering training fees
  3. 3

    True or false: mechanical guidance never improves safety.

    mechanical guidance never improves safety.

+ 12 more questions in the game.

Key words: Guidance and feedback

A-level15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    What is meant by the command teaching style?

    Learners choose their own tasksThe teacher makes all the decisionsLearners find their own answersLearners work in pairs
  2. 2

    What is meant by a kinaesthetic learner?

    One who prefers listening to talksOne who prefers watching demonstrationsOne who prefers reading about skillsOne who prefers learning by doing
  3. 3

    What is meant by a learning style?

    The coach's way of teachingThe speed they learn atA fixed limit on what they can learnA learner's preferred way of taking in information

+ 12 more questions in the game.

Practice

Guidance and feedback: Feedback

A-level15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    Kinaesthesis is the sense of which of these?

    Distance travelled by an implementPosition and movement of body partsSound of the crowd and coachPressure of the blood in the vessels
  2. 2

    True or false: extrinsic feedback comes from outside the performer.

    extrinsic feedback comes from outside the performer.
  3. 3

    Intrinsic feedback is detected by which receptors in the body?

    Proprioceptors in muscles, tendons and jointsThe performer's own drive to improveBaroreceptors in the arteriesChemoreceptors in the medulla

+ 12 more questions in the game.

Practice

Guidance and feedback: Guidance

A-level15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    In reciprocal teaching, who gives the performer feedback?

    The whole groupThe teacher onlyTheir partnerNo one
  2. 2

    True or false: a swimming float is mechanical guidance.

    A swimming float is mechanical guidance.
  3. 3

    True or false: a kinaesthetic learner prefers learning by doing.

    a kinaesthetic learner prefers learning by doing.

+ 12 more questions in the game.

Practice

Guidance and feedback: Confidence and self-efficacy

A-level15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    True or false: Repeated failure always raises a performer's self-efficacy.

    Repeated failure always raises a performer's self-efficacy.
  2. 2

    True or false: Self-esteem and self-efficacy mean exactly the same thing.

    Self-esteem and self-efficacy mean exactly the same thing.
  3. 3

    A performer with low sports confidence is most likely to do what?

    Seek out much harder opponentsIgnore the outcome of every contestAvoid difficult challengesPractise longer once a task gets hard

+ 12 more questions in the game.

How hosting works

  1. Pick a set and a game mode. The questions stay the same; the game changes.
  2. Put the join code on the board. Pupils join at subjecthub.co.uk/play on a phone or laptop. They need no account.
  3. Play for 1 to 7 minutes. You choose the length before you start.

Preview every set free. Hosting these sets comes with a school package. See pricing

See how each game mode plays →

← All A level PE (OCR) games · All live games