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2.1 Learning theories, stages and memory quiz games for A level PE (OCR)

5 live games for A level PE (OCR), 75 questions. Preview every question free. Hosting A level PE (OCR) sets comes with a school package.

2.1 Learning theories, stages and memory for A level PE (OCR): 5 ready-made live quiz games, 75 questions in all.

The questions cover Information processing, Theories of learning movement skills and Stages of learning.

There are 3 practice sets, 1 quickfire round and 1 key words set. Question types: 38 multiple choice, 23 true or false, 10 fill the gap and 4 matching.

Preview every set here. Hosting A level PE (OCR) sets comes with a school package, from £150 a year for the whole school.

The gamesEach set is a fixed list of questions. Open a preview to see a few of them.

Quickfire: Learning theories, stages and memory

A-level15 questions· Warm-up

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    What is meant by chunking?

    Repeating items over and overStoring items for a lifetimeBlocking out irrelevant cuesGrouping items into larger meaningful units
  2. 2

    Which level of processing is the deepest?

    SemanticStructuralPhoneticSensory
  3. 3

    True or false: positive reinforcement removes something unpleasant.

    positive reinforcement removes something unpleasant.

+ 12 more questions in the game.

Key words: Learning theories, stages and memory

A-level15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    What is the main job of selective attention?

    Repeating information to learn itFiltering out irrelevant cuesGiving a movement its timingStoring information for a lifetime
  2. 2

    What is meant by reinforcement in operant conditioning?

    Makes a response more likely to repeatRepeated practice of the responseStops a response from happeningCopying the response of a model
  3. 3

    Which term describes focusing on important cues and ignoring the rest?

    Selective attentionChunkingRetrievalRehearsal

+ 12 more questions in the game.

Practice

Learning theories, stages and memory: Theories of learning movement skills

A-level15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    In Bandura's model, which step involves storing the demonstration in memory?

    AttentionMotivationRetentionMotor reproduction
  2. 2

    True or false: negative reinforcement is the same as punishment.

    negative reinforcement is the same as punishment.
  3. 3

    True or false: punishment makes a response less likely to be repeated.

    punishment makes a response less likely to be repeated.

+ 12 more questions in the game.

Practice

Learning theories, stages and memory: Stages of learning

A-level15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    Which performer is at the cognitive stage of learning?

    A county player with an automatic strideA beginner learning a racket gripA player who now reads tactics easilyA club player whose serve is mostly consistent
  2. 2

    Why can an autonomous performer attend to tactics?

    Tactics are easier than any techniqueIt is stored as a motor programmeErrors can no longer occur at allIt no longer needs any memory
  3. 3

    True or false: learning and performance mean the same thing.

    learning and performance mean the same thing.

+ 12 more questions in the game.

Practice

Learning theories, stages and memory: Information processing

A-level15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    About how many items can short-term memory hold at once?

    About 5 to 9About 50 to 100About 15 to 20About 1 to 3
  2. 2

    Reaction time plus movement time equals ____ time.

    perceptionresponsedecisionrecovery
  3. 3

    True or false: Repetition and rehearsal are two different memory strategies.

    Repetition and rehearsal are two different memory strategies.

+ 12 more questions in the game.

How hosting works

  1. Pick a set and a game mode. The questions stay the same; the game changes.
  2. Put the join code on the board. Pupils join at subjecthub.co.uk/play on a phone or laptop. They need no account.
  3. Play for 1 to 7 minutes. You choose the length before you start.

Preview every set free. Hosting these sets comes with a school package. See pricing

See how each game mode plays →

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