2.1 Learning theories, stages and memory quiz games for A level PE (OCR)
5 live games for A level PE (OCR), 75 questions. Preview every question free. Hosting A level PE (OCR) sets comes with a school package.
2.1 Learning theories, stages and memory for A level PE (OCR): 5 ready-made live quiz games, 75 questions in all.
The questions cover Information processing, Theories of learning movement skills and Stages of learning.
There are 3 practice sets, 1 quickfire round and 1 key words set. Question types: 38 multiple choice, 23 true or false, 10 fill the gap and 4 matching.
Preview every set here. Hosting A level PE (OCR) sets comes with a school package, from £150 a year for the whole school.
The gamesEach set is a fixed list of questions. Open a preview to see a few of them.
Quickfire: Learning theories, stages and memory
A-level15 questions· Warm-up
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Which performer is at the cognitive stage of learning?
A county player with an automatic strideA beginner learning a racket gripA player who now reads tactics easilyA club player whose serve is mostly consistent
2
Why can an autonomous performer attend to tactics?
Tactics are easier than any techniqueIt is stored as a motor programmeErrors can no longer occur at allIt no longer needs any memory
3
True or false: learning and performance mean the same thing.
learning and performance mean the same thing.
+ 12 more questions in the game.
Practice
Learning theories, stages and memory: Information processing
A-level15 questions· Core
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.