3.2 Routes to excellence and technology for A level PE (OCR): 4 ready-made live quiz games, 60 questions in all.
The questions cover Technology in sport, Routes to sporting excellence and Modern technology in sport.
There are 2 practice sets, 1 quickfire round and 1 key words set. Question types: 24 multiple choice, 19 true or false, 11 fill the gap and 6 matching.
Preview every set here. Hosting A level PE (OCR) sets comes with a school package, from £150 a year for the whole school.
The gamesEach set is a fixed list of questions. Open a preview to see a few of them.
Quickfire: Routes to excellence and technology A-level 15 questions · Warm-up
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 What is the main purpose of Hawk-Eye in tennis?
Simulating altitude conditions Recording a player's distance covered Measuring force on landing Judging line calls by tracking the ball
2 True or false: a force plate measures air resistance.
A force plate measures air resistance.
3 Which measure does a force plate record during a jump?
Air resistance Ground reaction force Distance covered Joint angles
+ 12 more questions in the game.
Key words: Routes to excellence and technology A-level 15 questions · Core
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 What is the main purpose of Hawk-Eye in tennis?
Measuring force on landing Recording a player's distance covered Judging line calls by tracking the ball Simulating altitude conditions
2 What is a halo on a Formula 1 car designed to protect?
The engine The fuel tank The front tyres The driver's head
3 Which term describes technology that helps officials make accurate decisions and detect cheating?
Fair outcomes Safety Participation Entertainment
+ 12 more questions in the game.
Practice
Routes to excellence and technology: Technology in sport A-level 15 questions · Core
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 Which technology effect most clearly widens participation for a wheelchair athlete?
Photo-finish timing equipment Slow-motion replays on a big screen Laboratory doping detection Lightweight adapted racing chairs
2 GPS vests track an athlete's distance and ____.
grip muscle mass speed lactate
3 Lightweight racing chairs increase ____ for disabled athletes.
gravity pressure entertainment participation
+ 12 more questions in the game.
Practice
Routes to excellence and technology: Routes to sporting excellence A-level 15 questions · Core
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 UK Sport funds the ____ Programme for elite athletes.
Talent Pathway Lifestyle World Class
2 Which pairing links a technology to the area it supports most directly?
VAR and fair outcomes GPS vest and fair outcomes Hypoxic chamber and entertainment Hawk-Eye and participation
3 Which is an example of modern technology used to improve safety in sport?
The halo cockpit protection used in Formula 1 A scrum cap worn in rugby union Shin pads worn in football A gumshield worn in boxing
+ 12 more questions in the game.
How hosting works Pick a set and a game mode. The questions stay the same; the game changes.Put the join code on the board. Pupils join at subjecthub.co.uk/play on a phone or laptop. They need no account.Play for 1 to 7 minutes. You choose the length before you start.Preview every set free. Hosting these sets comes with a school package. See pricing
See how each game mode plays →
More A level PE (OCR) topics 1.1.a Movement analysis and muscle fibres (5) 1.1.a Joints, movements and muscles (5) 1.1.b Cardiovascular system (5) 1.1.b Respiratory system (5) 1.1.c ATP and the energy systems (4) 1.1.d Altitude and heat (4) 1.2.a Diet, nutrition and ergogenic aids (5) 1.2.b Aerobic training (5) 1.2.b Periodisation and fitness programmes (5) 1.2.b Strength and flexibility training (5) 1.2.c Injury prevention and rehabilitation (4) 1.3.a Newton's laws, forces and levers (5) 1.3.b Fluid mechanics and projectile motion (5) 1.3.b Linear and angular motion (5) 2.1 Skills, practice and transfer (5) 2.1 Guidance and feedback (5) 2.1 Learning theories, stages and memory (5) 2.2 Arousal, anxiety and aggression (5) 2.2 Attribution, confidence and leadership (5) 2.2 Groups, social facilitation and goals (5) 2.2 Personality, attitudes and motivation (5) 3.1 Global sport and hosting the Olympics (5) 3.1 Pre-industrial and industrial Britain (3) 3.1 Public schools and 20th-century sport (3) 3.2 Commercialisation and the media (4) 3.2 Drugs, violence and gambling (5) 3.2 Routes to excellence and technology ← All A level PE (OCR) games · All live games