2.2 Attribution, confidence and leadership for A level PE (OCR): 5 ready-made live quiz games, 75 questions in all.
The questions cover Stress management, Attribution, Confidence and self-efficacy, Leadership styles and Leadership skills and qualities.
There are 3 practice sets, 1 quickfire round and 1 key words set. Question types: 37 multiple choice, 23 true or false, 10 fill the gap and 5 matching.
Preview every set here. Hosting A level PE (OCR) sets comes with a school package, from £150 a year for the whole school.
The gamesEach set is a fixed list of questions. Open a preview to see a few of them.
Quickfire: Attribution, confidence and leadership A-level 15 questions · Warm-up
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 What is a stressor?
A worry about performing badly A fast heart rate before a start A demand that causes stress The body's response to a demand
2 Which attribution is internal and unstable?
Ability Task difficulty Effort Luck
3 What is meant by somatic anxiety?
A rise in confidence Physical symptoms of anxiety Worry about failing A cue word for doubts
+ 12 more questions in the game.
Key words: Attribution, confidence and leadership A-level 15 questions · Core
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 Which term describes worry and negative thoughts about performing well?
Biofeedback Somatic anxiety Selective attention Cognitive anxiety
2 What is the likely effect of learned helplessness on persistence?
It is unaffected It rises It becomes extreme It falls
3 What is a stable, internal attribution for a defeat?
A strong opponent Bad luck Low ability Poor effort today
+ 12 more questions in the game.
Practice
Attribution, confidence and leadership: Confidence and self-efficacy A-level 15 questions · Core
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 True or false: Repeated failure always raises a performer's self-efficacy.
Repeated failure always raises a performer's self-efficacy.
2 True or false: Self-esteem and self-efficacy mean exactly the same thing.
Self-esteem and self-efficacy mean exactly the same thing.
3 A performer with low sports confidence is most likely to do what?
Avoid difficult challenges Seek out much harder opponents Practise longer once a task gets hard Ignore the outcome of every contest
+ 12 more questions in the game.
Practice
Attribution, confidence and leadership: Attribution A-level 15 questions · Core
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 True or false: Self-serving bias can protect a performer's self-esteem.
Self-serving bias can protect a performer's self-esteem.
2 Which attribution for failure is unstable and controllable?
A very strong opponent A lack of natural ability A lucky bounce for the other side Too little effort in training
3 True or false: Self-serving bias is always harmful to an athlete.
Self-serving bias is always harmful to an athlete.
+ 12 more questions in the game.
Practice
Attribution, confidence and leadership: Stress management A-level 15 questions · Core
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 True or false: Progressive muscular relaxation is a somatic technique.
Progressive muscular relaxation is a somatic technique.
2 Which technique below works on the performer's thoughts rather than their body?
Biofeedback Progressive muscular relaxation Thought stopping Breathing control
3 Which technique involves tensing and then relaxing each muscle group in turn?
Progressive muscular relaxation Imagery of the skill Centring and deep breathing Mindfulness of the present
+ 12 more questions in the game.
How hosting works Pick a set and a game mode. The questions stay the same; the game changes.Put the join code on the board. Pupils join at subjecthub.co.uk/play on a phone or laptop. They need no account.Play for 1 to 7 minutes. You choose the length before you start.Preview every set free. Hosting these sets comes with a school package. See pricing
See how each game mode plays →
More A level PE (OCR) topics 1.1.a Movement analysis and muscle fibres (5) 1.1.a Joints, movements and muscles (5) 1.1.b Cardiovascular system (5) 1.1.b Respiratory system (5) 1.1.c ATP and the energy systems (4) 1.1.d Altitude and heat (4) 1.2.a Diet, nutrition and ergogenic aids (5) 1.2.b Aerobic training (5) 1.2.b Periodisation and fitness programmes (5) 1.2.b Strength and flexibility training (5) 1.2.c Injury prevention and rehabilitation (4) 1.3.a Newton's laws, forces and levers (5) 1.3.b Fluid mechanics and projectile motion (5) 1.3.b Linear and angular motion (5) 2.1 Skills, practice and transfer (5) 2.1 Guidance and feedback (5) 2.1 Learning theories, stages and memory (5) 2.2 Arousal, anxiety and aggression (5) 2.2 Attribution, confidence and leadership 2.2 Groups, social facilitation and goals (5) 2.2 Personality, attitudes and motivation (5) 3.1 Global sport and hosting the Olympics (5) 3.1 Pre-industrial and industrial Britain (3) 3.1 Public schools and 20th-century sport (3) 3.2 Commercialisation and the media (4) 3.2 Drugs, violence and gambling (5) 3.2 Routes to excellence and technology (4) ← All A level PE (OCR) games · All live games