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2.2 Attribution, confidence and leadership quiz games for A level PE (OCR)

5 live games for A level PE (OCR), 75 questions. Preview every question free. Hosting A level PE (OCR) sets comes with a school package.

2.2 Attribution, confidence and leadership for A level PE (OCR): 5 ready-made live quiz games, 75 questions in all.

The questions cover Stress management, Attribution, Confidence and self-efficacy, Leadership styles and Leadership skills and qualities.

There are 3 practice sets, 1 quickfire round and 1 key words set. Question types: 37 multiple choice, 23 true or false, 10 fill the gap and 5 matching.

Preview every set here. Hosting A level PE (OCR) sets comes with a school package, from £150 a year for the whole school.

The gamesEach set is a fixed list of questions. Open a preview to see a few of them.

Quickfire: Attribution, confidence and leadership

A-level15 questions· Warm-up

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    What is a stressor?

    A worry about performing badlyA fast heart rate before a startA demand that causes stressThe body's response to a demand
  2. 2

    Which attribution is internal and unstable?

    AbilityTask difficultyEffortLuck
  3. 3

    What is meant by somatic anxiety?

    A rise in confidencePhysical symptoms of anxietyWorry about failingA cue word for doubts

+ 12 more questions in the game.

Key words: Attribution, confidence and leadership

A-level15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    Which term describes worry and negative thoughts about performing well?

    BiofeedbackSomatic anxietySelective attentionCognitive anxiety
  2. 2

    What is the likely effect of learned helplessness on persistence?

    It is unaffectedIt risesIt becomes extremeIt falls
  3. 3

    What is a stable, internal attribution for a defeat?

    A strong opponentBad luckLow abilityPoor effort today

+ 12 more questions in the game.

Practice

Attribution, confidence and leadership: Confidence and self-efficacy

A-level15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    True or false: Repeated failure always raises a performer's self-efficacy.

    Repeated failure always raises a performer's self-efficacy.
  2. 2

    True or false: Self-esteem and self-efficacy mean exactly the same thing.

    Self-esteem and self-efficacy mean exactly the same thing.
  3. 3

    A performer with low sports confidence is most likely to do what?

    Avoid difficult challengesSeek out much harder opponentsPractise longer once a task gets hardIgnore the outcome of every contest

+ 12 more questions in the game.

Practice

Attribution, confidence and leadership: Attribution

A-level15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    True or false: Self-serving bias can protect a performer's self-esteem.

    Self-serving bias can protect a performer's self-esteem.
  2. 2

    Which attribution for failure is unstable and controllable?

    A very strong opponentA lack of natural abilityA lucky bounce for the other sideToo little effort in training
  3. 3

    True or false: Self-serving bias is always harmful to an athlete.

    Self-serving bias is always harmful to an athlete.

+ 12 more questions in the game.

Practice

Attribution, confidence and leadership: Stress management

A-level15 questions· Core

Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.

Preview 3 sample questions
  1. 1

    True or false: Progressive muscular relaxation is a somatic technique.

    Progressive muscular relaxation is a somatic technique.
  2. 2

    Which technique below works on the performer's thoughts rather than their body?

    BiofeedbackProgressive muscular relaxationThought stoppingBreathing control
  3. 3

    Which technique involves tensing and then relaxing each muscle group in turn?

    Progressive muscular relaxationImagery of the skillCentring and deep breathingMindfulness of the present

+ 12 more questions in the game.

How hosting works

  1. Pick a set and a game mode. The questions stay the same; the game changes.
  2. Put the join code on the board. Pupils join at subjecthub.co.uk/play on a phone or laptop. They need no account.
  3. Play for 1 to 7 minutes. You choose the length before you start.

Preview every set free. Hosting these sets comes with a school package. See pricing

See how each game mode plays →

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