Using data in PE for Board-neutral PE and Sport (GCSE core): 3 ready-made live quiz games, 42 questions in all.
The questions cover Using data in PE.
There are 1 quickfire round, 1 key words set and 1 practice set. Question types: 20 multiple choice, 12 true or false, 6 matching and 4 fill the gap.
Preview every set here. Hosting PE and Sport (GCSE core) sets comes with a school package, from £150 a year for the whole school.
The gamesEach set is a fixed list of questions. Open a preview to see a few of them.
Quickfire: Using data in PE GCSE 15 questions · Warm-up
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 Which of these is quantitative data?
A performer saying the run felt hard A pupil saying the gym is too busy A coach noting a player looks confident A 100 m time of 12.4 seconds
2 True or false: Qualitative data is always recorded as a number.
Qualitative data is always recorded as a number.
3 Which term describes the difference between the highest and lowest scores?
Range Trend Mean Median
+ 12 more questions in the game.
Key words: Using data in PE GCSE 12 questions · Core
Plays in 18 of 23 game modes, including Gold Rush, Big Catch and Fossil Hunt.
Preview 3 sample questions 1 Which term describes the difference between the highest and lowest scores?
Mean Range Trend Median
2 Which term describes data collected first-hand by the performer or coach?
Normative data Qualitative data Secondary data Primary data
3 Which term describes the middle value when scores are put in order?
Median Range Mode Mean
+ 9 more questions in the game.
Practice
Using data in PE GCSE 15 questions · Core
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 Four jump scores are 12, 14, 16 and 18 cm. What is the mean?
15 cm 18 cm 60 cm 4 cm
2 True or false: a rise from 40 to 50 is a 10% increase.
a rise from 40 to 50 is a 10% increase.
3 True or false: The median is the middle value when scores are in order.
The median is the middle value when scores are in order.
+ 12 more questions in the game.
How hosting works Pick a set and a game mode. The questions stay the same; the game changes.Put the join code on the board. Pupils join at subjecthub.co.uk/play on a phone or laptop. They need no account.Play for 1 to 7 minutes. You choose the length before you start.Preview every set free. Hosting these sets comes with a school package. See pricing
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More PE and Sport (GCSE core) topics Cardiovascular system: heart, vessels and blood (3) Commercialisation, sponsorship and the media (3) Components of fitness and why they matter in sport (3) Diet, nutrition, energy balance and hydration (3) Performance-enhancing drugs and doping (3) Energy systems: aerobic and anaerobic (3) Sporting behaviour: sportsmanship, gamesmanship and deviance (3) Exam technique: command words, applying, judging (3) Exercise intensity: heart rate, zones, RPE and 1RM (3) Feedback (3) Fitness testing: reasons, protocols and interpreting results (3) Goal setting and SMART targets (3) Guidance (3) Lifestyle factors, sedentary lifestyle and health (3) Health screening and pre-activity checks (3) Physical, emotional and social health and wellbeing (3) Injury: types, prevention and treatment (3) Lever systems and mechanical advantage (3) Long-term effects of training (adaptations) (3) Mental preparation and stress management (3) Motivation (3) Analysing a movement joint by joint (3) Muscular system: muscles, roles, contractions and fibre types (3) Participation in sport and its influences (3) Planes and axes of movement (3) Types and methods of practice (3) Principles of training (3) Designing a training programme (3) Respiratory system: airway, breathing and gas exchange (3) Short-term effects of exercise (responses) (3) Skeletal system: bones, joints and connective tissue (3) Skill classification (3) Training methods and their effects (3) Using data in PE Warm-up and cool-down (3) ← All PE and Sport (GCSE core) games · All live games