Fitness testing: reasons, protocols and interpreting results for Board-neutral PE and Sport (A level core): 3 ready-made live quiz games, 44 questions in all.
The questions cover Named tests, Validity, reliability and practicality, Interpreting results, Test protocols, Pre-test procedures and Reasons for testing.
There are 1 quickfire round, 1 key words set and 1 practice set. Question types: 23 multiple choice, 9 true or false, 6 fill the gap and 6 matching.
Preview every set here. Hosting PE and Sport (A level core) sets comes with a school package, from £150 a year for the whole school.
The gamesEach set is a fixed list of questions. Open a preview to see a few of them. Quickfire: Fitness testing: reasons, protocols and interpreting results A-level 15 questions · Warm-up
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 What is meant by VO2max?
Maximum volume of oxygen used per minute Volume of air breathed in one breath Maximum heart rate reached in a test Oxygen carried in blood at rest
2 What is a grip dynamometer?
A device measuring squeezing force A scale measuring body fat A device timing sprint starts A box measuring reach at the toes
3 What is meant by a baseline test?
A test at the end of a programme A first test used to compare later results A test showing the programme works A test only elite performers do
+ 12 more questions in the game.
Key words: Fitness testing: reasons, protocols and interpreting results A-level 14 questions · Core
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 What is meant by VO2max?
Maximum volume of oxygen used per minute Volume of air breathed in one breath Maximum heart rate reached in a test Oxygen carried in blood at rest
2 What is a grip dynamometer?
A scale measuring body fat A device timing sprint starts A device measuring squeezing force A box measuring reach at the toes
3 What is meant by a baseline test?
A test only elite performers do A test showing the programme works A first test used to compare later results A test at the end of a programme
+ 11 more questions in the game.
Practice
Fitness testing: reasons, protocols and interpreting results: Validity, reliability and practicality A-level 15 questions · Core
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 The Illinois agility run is timed in ____.
kilograms metres seconds degrees
2 Why would the sit and reach give an invalid judgement of aerobic fitness?
Its results cannot be repeated It takes too long to run It measures flexibility, not aerobic fitness It needs a lot of equipment
3 A coach estimates HR max as 220 minus age. What is the estimate for a 17-year-old?
187 bpm 203 bpm 220 bpm 237 bpm
+ 12 more questions in the game.
How hosting works Pick a set and a game mode. The questions stay the same; the game changes.Put the join code on the board. Pupils join at subjecthub.co.uk/play on a phone or laptop. They need no account.Play for 1 to 7 minutes. You choose the length before you start.Preview every set free. Hosting these sets comes with a school package. See pricing
See how each game mode plays →
More PE and Sport (A level core) topics Aggression (3) Angular motion (3) Arousal and anxiety (3) Attitudes (3) Attribution (3) Forces, Newton's laws, centre of mass and stability (3) Cardiovascular system: heart, vessels and blood (3) Commercialisation, sponsorship and the media (3) Components of fitness and why they matter in sport (3) Confidence and self-efficacy (3) Diet, nutrition, energy balance and hydration (3) Performance-enhancing drugs and doping (3) Energy systems: aerobic and anaerobic (3) Exercise in different environments: altitude and heat (3) Ergogenic aids and supplements (3) Sporting behaviour: sportsmanship, gamesmanship and deviance (3) Exam technique for A level and BTEC National (3) Exercise intensity: heart rate, zones, RPE and 1RM (3) Feedback (3) Fitness testing: reasons, protocols and interpreting results Fluid mechanics: drag and air resistance (3) Goal setting and SMART targets (3) Groups, teams and social facilitation (3) Guidance (3) Lifestyle factors, sedentary lifestyle and health (3) Health screening and pre-activity checks (3) Information processing, memory and reaction time (3) Injury: types, prevention and treatment (3) Leadership (3) Theories of learning movement skills (3) Lever systems and mechanical advantage (3) Linear motion (3) Long-term effects of training (adaptations) (3) Mental preparation and stress management (3) Motivation (3) Analysing a movement joint by joint (3) Muscular system: muscles, roles, contractions and fibre types (3) Participation in sport and its influences (3) Personality (3) Planes and axes of movement (3) Types and methods of practice (3) Principles of training (3) Designing a training programme (3) Projectile motion, lift and spin (3) Respiratory system: airway, breathing and gas exchange (3) Short-term effects of exercise (responses) (3) Skeletal system: bones, joints and connective tissue (3) Skill classification (3) Stages of learning (3) Technology in sport (3) Training methods and their effects (3) Transfer of skills (3) ← All PE and Sport (A level core) games · All live games