Information processing, memory and reaction time for Board-neutral PE and Sport (A level core): 3 ready-made live quiz games, 42 questions in all.
The questions cover Information processing.
There are 1 quickfire round, 1 key words set and 1 practice set. Question types: 21 multiple choice, 11 true or false, 5 fill the gap and 5 matching.
Preview every set here. Hosting PE and Sport (A level core) sets comes with a school package, from £150 a year for the whole school.
The gamesEach set is a fixed list of questions. Open a preview to see a few of them.
A-level 15 questions · Warm-up
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 What is meant by chunking?
Grouping items into larger meaningful units Repeating items over and over Blocking out irrelevant cues Storing items for a lifetime
2 Which level of processing is the deepest?
Semantic Phonetic Structural Sensory
3 Which calculation gives response time?
Reaction time plus movement time Movement time on its own Reaction time divided by movement time Reaction time minus movement time
+ 12 more questions in the game.
A-level 12 questions · Core
Plays in 18 of 23 game modes, including Gold Rush, Big Catch and Fossil Hunt.
Preview 3 sample questions 1 What is meant by chunking?
Storing items for a lifetime Grouping items into larger meaningful units Repeating items over and over Blocking out irrelevant cues
2 What is meant by movement time?
Start to end of the movement Time spent rehearsing a skill Reaction time plus movement time Stimulus to start of the response
3 What is the main job of selective attention?
Filtering out irrelevant cues Storing information for a lifetime Giving a movement its timing Repeating information to learn it
+ 9 more questions in the game.
Practice
A-level 15 questions · Core
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 True or false: selective attention helps a performer focus on relevant cues.
selective attention helps a performer focus on relevant cues.
2 Which store in Atkinson and Shiffrin's multi-store model has an effectively unlimited capacity?
Long-term memory Sensory memory Short-term memory Selective attention
3 Which model has a sensory store, a short-term store and a long-term store?
Information processing loop Closed loop model Levels of processing model Multi-store model
+ 12 more questions in the game.
How hosting works Pick a set and a game mode. The questions stay the same; the game changes.Put the join code on the board. Pupils join at subjecthub.co.uk/play on a phone or laptop. They need no account.Play for 1 to 7 minutes. You choose the length before you start.Preview every set free. Hosting these sets comes with a school package. See pricing
See how each game mode plays →
More PE and Sport (A level core) topics Aggression (3) Angular motion (3) Arousal and anxiety (3) Attitudes (3) Attribution (3) Forces, Newton's laws, centre of mass and stability (3) Cardiovascular system: heart, vessels and blood (3) Commercialisation, sponsorship and the media (3) Components of fitness and why they matter in sport (3) Confidence and self-efficacy (3) Diet, nutrition, energy balance and hydration (3) Performance-enhancing drugs and doping (3) Energy systems: aerobic and anaerobic (3) Exercise in different environments: altitude and heat (3) Ergogenic aids and supplements (3) Sporting behaviour: sportsmanship, gamesmanship and deviance (3) Exam technique for A level and BTEC National (3) Exercise intensity: heart rate, zones, RPE and 1RM (3) Feedback (3) Fitness testing: reasons, protocols and interpreting results (3) Fluid mechanics: drag and air resistance (3) Goal setting and SMART targets (3) Groups, teams and social facilitation (3) Guidance (3) Lifestyle factors, sedentary lifestyle and health (3) Health screening and pre-activity checks (3) Information processing, memory and reaction time Injury: types, prevention and treatment (3) Leadership (3) Theories of learning movement skills (3) Lever systems and mechanical advantage (3) Linear motion (3) Long-term effects of training (adaptations) (3) Mental preparation and stress management (3) Motivation (3) Analysing a movement joint by joint (3) Muscular system: muscles, roles, contractions and fibre types (3) Participation in sport and its influences (3) Personality (3) Planes and axes of movement (3) Types and methods of practice (3) Principles of training (3) Designing a training programme (3) Projectile motion, lift and spin (3) Respiratory system: airway, breathing and gas exchange (3) Short-term effects of exercise (responses) (3) Skeletal system: bones, joints and connective tissue (3) Skill classification (3) Stages of learning (3) Technology in sport (3) Training methods and their effects (3) Transfer of skills (3) ← All PE and Sport (A level core) games · All live games