Training methods and their effects for Board-neutral PE and Sport (A level core): 3 ready-made live quiz games, 42 questions in all.
The questions cover Plyometrics, Flexibility methods, Target heart rate, Aerobic tests, Strength training guidelines and Continuous training.
There are 1 quickfire round, 1 key words set and 1 practice set. Question types: 20 multiple choice, 11 true or false, 6 matching and 5 fill the gap.
Preview every set here. Hosting PE and Sport (A level core) sets comes with a school package, from £150 a year for the whole school.
The gamesEach set is a fixed list of questions. Open a preview to see a few of them.
Quickfire: Training methods and their effects A-level 15 questions · Warm-up
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 Which exercise is a plyometric exercise?
Steady 30-minute jog Biceps curl Depth jump Static hamstring stretch
2 What is a set in strength training?
The rest between two lifts The heaviest load lifted once A block of repetitions One whole training session
3 True or false: Plyometric training can improve explosive strength.
Plyometric training can improve explosive strength.
+ 12 more questions in the game.
Key words: Training methods and their effects A-level 12 questions · Core
Plays in 18 of 23 game modes, including Gold Rush, Big Catch and Fossil Hunt.
Preview 3 sample questions 1 What is a set in strength training?
A block of repetitions One whole training session The rest between two lifts The heaviest load lifted once
2 What is the Cooper 12-minute run used to measure?
Hamstring flexibility Explosive leg power Maximum grip strength Aerobic fitness
3 Which term describes steady, unbroken work at a constant intensity?
HIIT Plyometrics Continuous training Fartlek
+ 9 more questions in the game.
Practice
Training methods and their effects: Target heart rate A-level 15 questions · Core
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 Which stretching method uses a passive stretch, an isometric contraction, then a deeper stretch?
PNF stretching Dynamic stretching Ballistic stretching Static active stretching
2 A 40-year-old uses HRmax = 220 - age. What is 70% of their HRmax?
154 bpm 126 bpm 110 bpm 180 bpm
3 True or false: The Karvonen method uses resting heart rate in its calculation.
The Karvonen method uses resting heart rate in its calculation.
+ 12 more questions in the game.
How hosting works Pick a set and a game mode. The questions stay the same; the game changes.Put the join code on the board. Pupils join at subjecthub.co.uk/play on a phone or laptop. They need no account.Play for 1 to 7 minutes. You choose the length before you start.Preview every set free. Hosting these sets comes with a school package. See pricing
See how each game mode plays →
More PE and Sport (A level core) topics Aggression (3) Angular motion (3) Arousal and anxiety (3) Attitudes (3) Attribution (3) Forces, Newton's laws, centre of mass and stability (3) Cardiovascular system: heart, vessels and blood (3) Commercialisation, sponsorship and the media (3) Components of fitness and why they matter in sport (3) Confidence and self-efficacy (3) Diet, nutrition, energy balance and hydration (3) Performance-enhancing drugs and doping (3) Energy systems: aerobic and anaerobic (3) Exercise in different environments: altitude and heat (3) Ergogenic aids and supplements (3) Sporting behaviour: sportsmanship, gamesmanship and deviance (3) Exam technique for A level and BTEC National (3) Exercise intensity: heart rate, zones, RPE and 1RM (3) Feedback (3) Fitness testing: reasons, protocols and interpreting results (3) Fluid mechanics: drag and air resistance (3) Goal setting and SMART targets (3) Groups, teams and social facilitation (3) Guidance (3) Lifestyle factors, sedentary lifestyle and health (3) Health screening and pre-activity checks (3) Information processing, memory and reaction time (3) Injury: types, prevention and treatment (3) Leadership (3) Theories of learning movement skills (3) Lever systems and mechanical advantage (3) Linear motion (3) Long-term effects of training (adaptations) (3) Mental preparation and stress management (3) Motivation (3) Analysing a movement joint by joint (3) Muscular system: muscles, roles, contractions and fibre types (3) Participation in sport and its influences (3) Personality (3) Planes and axes of movement (3) Types and methods of practice (3) Principles of training (3) Designing a training programme (3) Projectile motion, lift and spin (3) Respiratory system: airway, breathing and gas exchange (3) Short-term effects of exercise (responses) (3) Skeletal system: bones, joints and connective tissue (3) Skill classification (3) Stages of learning (3) Technology in sport (3) Training methods and their effects Transfer of skills (3) ← All PE and Sport (A level core) games · All live games