Designing a training programme for Board-neutral PE and Sport (A level core): 3 ready-made live quiz games, 45 questions in all.
The questions cover Programme design.
There are 2 practice sets and 1 quickfire round. Question types: 23 multiple choice, 12 true or false, 6 matching and 4 fill the gap.
Preview every set here. Hosting PE and Sport (A level core) sets comes with a school package, from £150 a year for the whole school.
The gamesEach set is a fixed list of questions. Open a preview to see a few of them. { }
Quickfire: Designing a training programme A-level 15 questions · Warm-up
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 Which planning cycle is normally the shortest?
Microcycle Macrocycle Tapering Mesocycle
2 What is a PAR-Q used for?
Screening for health risks before exercise Setting heart rate training zones Measuring maximal oxygen uptake Recording each session's effort
3 What is a plateau in training?
The first week of a new programme A period with no further improvement A fall in fitness after injury A planned week of reduced volume
+ 12 more questions in the game.
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Practice
Designing a training programme: Programme design A-level 15 questions · Core
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 Making training gradually harder over time is progressive ____.
overload specificity tedium recovery
2 In OCR SMART, the T stands for ____-phased.
target time tempo test
3 What name is given to a written record of each session's type, duration and effort?
Warm-up routine Fitness test Needs analysis Training log
+ 12 more questions in the game.
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Practice
Designing a training programme A-level 15 questions · Core
Plays in 23 of 23 game modes, including Gold Rush, Big Catch and Speed Blitz.
Preview 3 sample questions 1 Which planning cycle is normally the shortest?
Tapering Microcycle Mesocycle Macrocycle
2 What is a PAR-Q used for?
Screening for health risks before exercise Setting heart rate training zones Recording each session's effort Measuring maximal oxygen uptake
3 What is a plateau in training?
The first week of a new programme A planned week of reduced volume A fall in fitness after injury A period with no further improvement
+ 12 more questions in the game.
How hosting works Pick a set and a game mode. The questions stay the same; the game changes.Put the join code on the board. Pupils join at subjecthub.co.uk/play on a phone or laptop. They need no account.Play for 1 to 7 minutes. You choose the length before you start.Preview every set free. Hosting these sets comes with a school package. See pricing
See how each game mode plays →
More PE and Sport (A level core) topics Aggression (3) Angular motion (3) Arousal and anxiety (3) Attitudes (3) Attribution (3) Forces, Newton's laws, centre of mass and stability (3) Cardiovascular system: heart, vessels and blood (3) Commercialisation, sponsorship and the media (3) Components of fitness and why they matter in sport (3) Confidence and self-efficacy (3) Diet, nutrition, energy balance and hydration (3) Performance-enhancing drugs and doping (3) Energy systems: aerobic and anaerobic (3) Exercise in different environments: altitude and heat (3) Ergogenic aids and supplements (3) Sporting behaviour: sportsmanship, gamesmanship and deviance (3) Exam technique for A level and BTEC National (3) Exercise intensity: heart rate, zones, RPE and 1RM (3) Feedback (3) Fitness testing: reasons, protocols and interpreting results (3) Fluid mechanics: drag and air resistance (3) Goal setting and SMART targets (3) Groups, teams and social facilitation (3) Guidance (3) Lifestyle factors, sedentary lifestyle and health (3) Health screening and pre-activity checks (3) Information processing, memory and reaction time (3) Injury: types, prevention and treatment (3) Leadership (3) Theories of learning movement skills (3) Lever systems and mechanical advantage (3) Linear motion (3) Long-term effects of training (adaptations) (3) Mental preparation and stress management (3) Motivation (3) Analysing a movement joint by joint (3) Muscular system: muscles, roles, contractions and fibre types (3) Participation in sport and its influences (3) Personality (3) Planes and axes of movement (3) Types and methods of practice (3) Principles of training (3) Designing a training programme Projectile motion, lift and spin (3) Respiratory system: airway, breathing and gas exchange (3) Short-term effects of exercise (responses) (3) Skeletal system: bones, joints and connective tissue (3) Skill classification (3) Stages of learning (3) Technology in sport (3) Training methods and their effects (3) Transfer of skills (3) ← All PE and Sport (A level core) games · All live games